public SectionLayer_EdgeShadows(Section section) : base(section)
 {
     this.relevantChangeTypes = MapMeshFlag.Buildings;
 }
 public SectionLayer_IndoorMask(Section section) : base(section)
 {
     this.relevantChangeTypes = (MapMeshFlag.FogOfWar | MapMeshFlag.Roofs);
 }
Exemple #3
0
 public SectionLayer_Snow(Section section)
     : base(section)
 {
     relevantChangeTypes = MapMeshFlag.Snow;
 }