public SectionLayer_EdgeShadows(Section section) : base(section) { this.relevantChangeTypes = MapMeshFlag.Buildings; }
public SectionLayer_IndoorMask(Section section) : base(section) { this.relevantChangeTypes = (MapMeshFlag.FogOfWar | MapMeshFlag.Roofs); }
public SectionLayer_Snow(Section section) : base(section) { relevantChangeTypes = MapMeshFlag.Snow; }