public static void CreateWizard() { var wiz = ScriptableWizard.DisplayWizard <RemoveDynamicBoneWizard>( "RemoveDynamicBoneSetting", "remove"); var go = Selection.activeObject as GameObject; m_Wizard = new GameObject(); m_RemoveDynamicBone = m_Wizard.AddComponent <RemoveDynamicBone>(); }
public static void CreateWizard() { boneObjects = Resources.LoadAll("SpringBoneData/SpringBone"); colliderObjects = Resources.LoadAll("SpringBoneData/Collider"); var wiz = ScriptableWizard.DisplayWizard <ReflectSettingSpringBoneToDynamicBone>( "ReflectSettingSpringBoneToDynamicBone", "Apply"); var go = Selection.activeObject as GameObject; m_Wizard = new GameObject(); m_RemoveDynamicBone = m_Wizard.AddComponent <RemoveDynamicBone>(); m_RemoveVRMSpringBone = m_Wizard.AddComponent <RemoveVRMSpringBone>(); }
public static void CreateWizard() { boneObjects = Resources.LoadAll("dynamicboneData/dynamicbone"); colliderObjects = Resources.LoadAll("dynamicboneData/Collider"); var wiz = ScriptableWizard.DisplayWizard <ApplyDynamicBoneSetting>( "ApplyDynamicBoneSetting", "Apply"); var go = Selection.activeObject as GameObject; m_Wizard = new GameObject(); m_RemoveDynamicBone = m_Wizard.AddComponent <RemoveDynamicBone>(); m_Utility = m_Wizard.AddComponent <ReflectSettingUtility>(); }