Beispiel #1
0
        public static void CreateWizard()
        {
            var wiz = ScriptableWizard.DisplayWizard <RemoveDynamicBoneWizard>(
                "RemoveDynamicBoneSetting", "remove");
            var go = Selection.activeObject as GameObject;

            m_Wizard            = new GameObject();
            m_RemoveDynamicBone = m_Wizard.AddComponent <RemoveDynamicBone>();
        }
        public static void CreateWizard()
        {
            boneObjects     = Resources.LoadAll("SpringBoneData/SpringBone");
            colliderObjects = Resources.LoadAll("SpringBoneData/Collider");

            var wiz = ScriptableWizard.DisplayWizard <ReflectSettingSpringBoneToDynamicBone>(
                "ReflectSettingSpringBoneToDynamicBone", "Apply");
            var go = Selection.activeObject as GameObject;

            m_Wizard              = new GameObject();
            m_RemoveDynamicBone   = m_Wizard.AddComponent <RemoveDynamicBone>();
            m_RemoveVRMSpringBone = m_Wizard.AddComponent <RemoveVRMSpringBone>();
        }
        public static void CreateWizard()
        {
            boneObjects     = Resources.LoadAll("dynamicboneData/dynamicbone");
            colliderObjects = Resources.LoadAll("dynamicboneData/Collider");

            var wiz = ScriptableWizard.DisplayWizard <ApplyDynamicBoneSetting>(
                "ApplyDynamicBoneSetting", "Apply");
            var go = Selection.activeObject as GameObject;

            m_Wizard            = new GameObject();
            m_RemoveDynamicBone = m_Wizard.AddComponent <RemoveDynamicBone>();
            m_Utility           = m_Wizard.AddComponent <ReflectSettingUtility>();
        }