protected override async void Start() { ResourceCache.AutoReloadResources = true; base.Start(); EnableGestureTapped = true; busyIndicatorNode = Scene.CreateChild(); busyIndicatorNode.SetScale(0.06f); busyIndicatorNode.CreateComponent<BusyIndicator>(); mediaCapture = new MediaCapture(); await mediaCapture.InitializeAsync(); await mediaCapture.AddVideoEffectAsync(new MrcVideoEffectDefinition(), MediaStreamType.Photo); await RegisterCortanaCommands(new Dictionary<string, Action> { {"Describe", () => CaptureAndShowResult(false)}, {"Read this text", () => CaptureAndShowResult(true)}, {"Enable preview", () => EnablePreview(true) }, {"Disable preview", () => EnablePreview(false) }, {"Help", Help } }); ShowBusyIndicator(true); await TextToSpeech("Welcome to the Microsoft Cognitive Services sample for HoloLens and UrhoSharp."); ShowBusyIndicator(false); inited = true; }
protected override async void Init() { var cache = Application.ResourceCache; var node = Node; var model = node.CreateComponent<StaticModel>(); model.Model = cache.GetModel(Assets.Models.Player); var material = cache.GetMaterial(Assets.Materials.Player).Clone(""); model.SetMaterial(material); node.SetScale(0.45f); node.Position = new Vector3(0f, -6f, 0f); node.Rotation = new Quaternion(-40, 0, 0); //TODO: rotor should be defined in the model + animation rotor = node.CreateChild(); var rotorModel = rotor.CreateComponent<StaticModel>(); rotorModel.Model = cache.GetModel(Assets.Models.Box); rotorModel.SetMaterial(cache.GetMaterial(Assets.Materials.Black)); rotor.Scale = new Vector3(0.1f, 1.4f, 0.1f); rotor.Rotation = new Quaternion(0, 0, 0); rotor.Position = new Vector3(0, -0.15f, 1.2f); rotor.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 0, 360f * 4))); //RPM // Load weapons node.AddComponent(new MachineGun()); node.AddComponent(new Missile()); await node.RunActionsAsync(new EaseOut(new MoveBy(0.5f, new Vector3(0, 3, 0)), 2)); MoveRandomly(); }
protected override void Start() { // base.Start() creates a basic scene base.Start(); // Create a node for the Earth earthNode = Scene.CreateChild(); earthNode.Position = new Vector3(0, 0, 1); // One meter away earthNode.SetScale(0.2f); // 20cm // Create a static model component - Sphere: var earth = earthNode.CreateComponent<Sphere>(); // Materials are usually more complicated than just textures, but for such // simple cases we can use quick FromImage method to create a material from an image. earth.SetMaterial(Material.FromImage("Textures/Earth.jpg")); // Same steps for the Moon var moonNode = earthNode.CreateChild(); moonNode.SetScale(0.27f); // Relative size of the Moon is 1738.1km/6378.1km moonNode.Position = new Vector3(1.2f, 0, 0); var moon = moonNode.CreateComponent<Sphere>(); moon.SetMaterial(Material.FromImage("Textures/Moon.jpg")); // Run a an action to spin the Earth (5 degrees per second) earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -5, deltaAngleZ: 0))); }
protected override async void Start() { base.Start(); EnableGestureManipulation = true; EnableGestureTapped = true; Log.LogLevel = LogLevel.Warning; Log.LogMessage += l => { Debug.WriteLine(l.Level + ": " + l.Message); }; // Create a node for the Earth earthNode = Scene.CreateChild(); earthNode.Position = new Vector3(0, 0, 1.5f); earthNode.SetScale(0.3f); DirectionalLight.Brightness = 1f; DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f)); var earth = earthNode.CreateComponent<Sphere>(); earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml"); earth.SetMaterial(earthMaterial); var moonNode = earthNode.CreateChild(); moonNode.SetScale(0.27f); moonNode.Position = new Vector3(1.2f, 0, 0); var moon = moonNode.CreateComponent<Sphere>(); moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml")); // Run a few actions to spin the Earth, the Moon and the clouds. earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0))); }
protected override async void Start() { base.Start(); clientConnection = new ClientConnection(); clientConnection.Disconnected += ClientConnection_Disconnected; clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto); clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged); Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f); DirectionalLight.Brightness = 0.5f; environmentNode = Scene.CreateChild(); EnableGestureTapped = true; cubeNode = environmentNode.CreateChild(); cubeNode.SetScale(0.2f); cubeNode.Position = new Vector3(1000, 1000, 1000); var box = cubeNode.CreateComponent<Box>(); box.Color = Color.White; var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0)); cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0))); cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse())); //material = Material.FromColor(Color.Gray); //-- debug mode material = Material.FromColor(Color.Transparent, true); await RegisterCortanaCommands(new Dictionary<string, Action> { { "stop spatial mapping", StopSpatialMapping} }); while (!await ConnectAsync()) { } }
protected override void OnExplode(Node explodeNode) { rotor.RemoveAllActions(); rotor.Remove(); var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>(); explodeNode.SetScale(1.5f); particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.PlayerExplosion); }
public static void CreateCityText(Node textNode, string name) { var text = textNode.CreateComponent <Text3D>(); text.SetFont(CoreAssets.Fonts.AnonymousPro, 150); text.EffectColor = Color.Black; text.TextEffect = TextEffect.Shadow; text.Text = name; }
protected override void Start() { base.Start(); EnableGestureManipulation = true; Zone.AmbientColor = new Color(0.8f, 0.8f, 0.8f); DirectionalLight.Brightness = 1; mutantNode = Scene.CreateChild(); mutantNode.Position = new Vector3(0, 0, 2f); mutantNode.SetScale(0.2f); var mutant = mutantNode.CreateComponent<AnimatedModel>(); mutant.Model = ResourceCache.GetModel("Models/Mutant.mdl"); mutant.SetMaterial(ResourceCache.GetMaterial("Materials/mutant_M.xml")); animation = mutantNode.CreateComponent<AnimationController>(); PlayAnimation(IdleAni); RegisterCortanaCommands(new Dictionary<string, Action> { //play animations using Cortana {"idle", () => PlayAnimation(IdleAni)}, {"die", () => PlayAnimation(KillAni)}, {"dance", () => PlayAnimation(HipHopAni)}, {"jump", () => PlayAnimation(JumpAni)}, {"jump attack", () => PlayAnimation(JumpAttack)}, {"kick", () => PlayAnimation(KickAni)}, {"punch", () => PlayAnimation(PunchAni)}, {"run", () => PlayAnimation(RunAni)}, {"swipe", () => PlayAnimation(SwipeAni)}, {"walk", () => PlayAnimation(WalkAni)}, {"bigger", () => mutantNode.ScaleNode(1.2f)}, {"smaller", () => mutantNode.ScaleNode(0.8f)}, {"increase the brightness", () => IncreaseBrightness(1.2f)}, {"decrease the brightness", () => IncreaseBrightness(0.8f)}, {"look at me", LookAtMe }, {"turn around", () => mutantNode.RunActions(new RotateBy(1f, 0, 180, 0))}, {"help", Help } }); }
protected override async void Start() { base.Start(); environmentNode = Scene.CreateChild(); // Allow tap gesture EnableGestureTapped = true; // Create a bucket bucketNode = Scene.CreateChild(); bucketNode.SetScale(0.1f); // Create instructions textNode = bucketNode.CreateChild(); var text3D = textNode.CreateComponent<Text3D>(); text3D.HorizontalAlignment = HorizontalAlignment.Center; text3D.VerticalAlignment = VerticalAlignment.Top; text3D.ViewMask = 0x80000000; //hide from raycasts text3D.Text = "Place on a horizontal\n surface and click"; text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 26); text3D.SetColor(Color.White); textNode.Translate(new Vector3(0, 3f, -0.5f)); // Model and Physics for the bucket var bucketModel = bucketNode.CreateComponent<StaticModel>(); bucketMaterial = Material.FromColor(validPositionColor); bucketModel.Model = ResourceCache.GetModel("Models/bucket.mdl"); bucketModel.SetMaterial(bucketMaterial); bucketModel.ViewMask = 0x80000000; //hide from raycasts bucketNode.CreateComponent<RigidBody>(); var shape = bucketNode.CreateComponent<CollisionShape>(); shape.SetTriangleMesh(bucketModel.Model, 0, Vector3.One, Vector3.Zero, Quaternion.Identity); // Material for spatial surfaces spatialMaterial = new Material(); spatialMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 1, 1); // make sure 'spatialMapping' capabilaty is enabled in the app manifest. var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 10), 1200); }
public async Task ShowStartMenu(bool gameOver) { var cache = Application.ResourceCache; bigAircraft = Node.CreateChild(); var model = bigAircraft.CreateComponent<StaticModel>(); if (gameOver) { model.Model = cache.GetModel(Assets.Models.Enemy1); model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone("")); bigAircraft.SetScale(0.3f); bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local); } else { model.Model = cache.GetModel(Assets.Models.Player); model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone("")); bigAircraft.SetScale(1f); bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local); } bigAircraft.Position = new Vector3(10, 2, 10); bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f)))); //TODO: rotor should be defined in the model + animation rotor = bigAircraft.CreateChild(); var rotorModel = rotor.CreateComponent<Box>(); rotorModel.Color = Color.White; rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f); rotor.Position = new Vector3(0, 0, -1.3f); var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM rotor.RunActions(rotorAction); menuLight = bigAircraft.CreateChild(); menuLight.Position = new Vector3(-3, 6, 2); menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f }); await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2)); textBlock = new Text(); textBlock.HorizontalAlignment = HorizontalAlignment.Center; textBlock.VerticalAlignment = VerticalAlignment.Bottom; textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START"; textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15); Application.UI.Root.AddChild(textBlock); menuTaskSource = new TaskCompletionSource<bool>(); finished = false; await menuTaskSource.Task; }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); var box = barNode.CreateComponent<Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Position = new Vector3(0, 3, 0); var text3D = textNode.CreateComponent<Text3D>(); text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60); text3D.TextEffect = TextEffect.Stroke; text3D.Text = name; base.OnAttachedToNode(node); }
protected override void Start() { debugHud = new MonoDebugHud(this) { FpsOnly = true }; debugHud.Show(); scene = new Scene(); scene.CreateComponent<Octree>(); var zone = scene.CreateComponent<Zone>(); zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f); cameraNode = scene.CreateChild(); var camera = cameraNode.CreateComponent<Camera>(); var viewport = new Viewport(scene, camera, null); // viewport.SetClearColor(Color.White); Renderer.SetViewport(0, viewport); lightNode = scene.CreateChild(); lightNode.Position = new Vector3(0, 3, 0); var light = lightNode.CreateComponent<Light>(); light.LightType = LightType.Directional; light.Brightness = 0.6f; light.Range = 200; environmentNode = scene.CreateChild(); environmentNode.SetScale(0.1f); humanNode = environmentNode.CreateChild(); humanNode.Position = new Vector3(0, -1f, 0); humanNode.SetScale(1f); var model = humanNode.CreateComponent<StaticModel>(); model.Model = ResourceCache.GetModel("Jack.mdl"); material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f)); yaw = -65; pitch = 55; cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f); cameraNode.Rotation = new Quaternion(pitch, yaw, 0); lightNode.SetDirection(new Vector3(-1, -1f, 0)); InitTouchInput(); var pointer = scene.CreateComponent<CubePointer>(); pointer.PositionChanged += Pointer_PositionChanged; }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); var box = barNode.CreateComponent <Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Position = new Vector3(0, 3, 0); var text3D = textNode.CreateComponent <Text3D>(); text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60); text3D.TextEffect = TextEffect.Stroke; text3D.Text = name; base.OnAttachedToNode(node); }
public override void OnAttachedToNode(Node node) { base.OnAttachedToNode(node); Application.Input.TouchEnd += Input_TouchEnd; Application.Input.TouchBegin += Input_TouchBegin; cubeNode = node.CreateChild(); cubeNode.Position = new Vector3(1000, 1000, 1000); cubeNode.SetScale(0.02f); var box = cubeNode.CreateComponent<Box>(); box.Color = Color.White; var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0)); cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0))); cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse())); camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>(); octree = Scene.GetComponent<Octree>(true); }
void Reload() { if (geom != null && !geom.IsDeleted) { geom.Remove(); } if (Node == null || Node.IsDeleted) { return; } geom = Node.CreateComponent <CustomGeometry>(); geom.BeginGeometry(0, PrimitiveType.LineList); var material = new Material(); material.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, MaterialQuality.Medium, 1); geom.SetMaterial(material); var halfSize = Size / 2; for (int i = -halfSize; i <= halfSize; i++) { //x geom.DefineVertex(new Vector3(i, 0, -halfSize) * Scale); geom.DefineColor(Color); geom.DefineVertex(new Vector3(i, 0, halfSize) * Scale); geom.DefineColor(Color); //z geom.DefineVertex(new Vector3(-halfSize, 0, i) * Scale); geom.DefineColor(Color); geom.DefineVertex(new Vector3(halfSize, 0, i) * Scale); geom.DefineColor(Color); } geom.Commit(); }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); //means zero height var box = barNode.CreateComponent<Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Rotate(new Quaternion(0, 180, 0), TransformSpace.World); textNode.Position = new Vector3(0, 10, 0); text3D = textNode.CreateComponent<Text3D>(); text3D.SetFont(Application.ResourceCache.GetFont("Fonts/Anonymous Pro.ttf"), 60); text3D.TextEffect = TextEffect.Stroke; //textNode.LookAt() //Look at camera base.OnAttachedToNode(node); }
public static Skybox CreateSkybox(Node node) { return(node.CreateComponent <Skybox>()); }
public static Camera CreateCamera(Node node) { return(node.CreateComponent <Camera>()); }
public static Light CreateLight(Node node) { return(node.CreateComponent <Light>()); }
protected virtual void OnExplode(Node explodeNode) { explodeNode.SetScale(2f); var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>(); particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.Explosion); }
void CreateVideoTexturePlaceholder(int width, int height) { cameraTexture = new Texture2D(this.Context); cameraTexture.SetNumLevels(1); cameraTexture.SetSize(width, height, Urho.Graphics.RGBFormat, TextureUsage.Dynamic); var material = new Material(); material.SetTexture(TextureUnit.Diffuse, cameraTexture); material.SetTechnique(0, CoreAssets.Techniques.Diff, 0, 0); planeNode = scene.CreateChild(); planeNode.Position = new Vector3(0, 0, 7); const float xScale = 5; planeNode.Scale = new Vector3(xScale, xScale * height / width, xScale); var planeModel = planeNode.CreateComponent<StaticModel>(); planeModel.Model = CoreAssets.Models.Box; planeModel.SetMaterial(material); }
public static Sphere CreateSphereComponent(Node node) { return(node.CreateComponent <Sphere>()); }
async Task CreateScene() { // Create a top-level _scene, must add the Octree // to visualize any 3D content. _scene = new Scene(); _scene.CreateComponent<Octree>(); _scene.CreateComponent<DebugRenderer>(); // Get parameter payload _currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping; if (_currentMapping == null) { await Task.Delay(1000).ConfigureAwait(true); _currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping; } // Add boxes and images await PlaceBoxes(); PlaceImages(); // Zone var zoneNode = _scene.CreateChild(name: "zoneNode"); zoneNode.Position = new Vector3(0, 0, 0); var zone = zoneNode.CreateComponent<Zone>(); zone.SetBoundingBox(new BoundingBox(-1000, 1000)); zone.AmbientColor = new Color(0.1f, 0.2f, 0.4f); //zone.FogColor = new Color(0.1f, 0.2f, 0.3f); //zone.FogStart = 10; //zone.FogEnd = 100; // Camera CameraNode = _scene.CreateChild("Camera"); Camera camera = CameraNode.CreateComponent<Camera>(); CameraNode.Position = new Vector3(0f, 0f, 0); camera.Fov = 90f; // Add a light to the camera node var cameraLight = CameraNode.CreateComponent<Light>(); cameraLight.Range = 200; cameraLight.LightType = LightType.Point; cameraLight.Color = Color.Yellow; // Viewport Renderer.SetViewport(0, new Viewport(_scene, camera, null)); Renderer.DrawDebugGeometry(true); }