protected override async void Start() { base.Start(); environmentNode = Scene.CreateChild(); // Allow tap gesture EnableGestureTapped = true; // Create a bucket bucketNode = Scene.CreateChild(); bucketNode.SetScale(0.1f); // Create instructions textNode = bucketNode.CreateChild(); var text3D = textNode.CreateComponent<Text3D>(); text3D.HorizontalAlignment = HorizontalAlignment.Center; text3D.VerticalAlignment = VerticalAlignment.Top; text3D.ViewMask = 0x80000000; //hide from raycasts text3D.Text = "Place on a horizontal\n surface and click"; text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 26); text3D.SetColor(Color.White); textNode.Translate(new Vector3(0, 3f, -0.5f)); // Model and Physics for the bucket var bucketModel = bucketNode.CreateComponent<StaticModel>(); bucketMaterial = Material.FromColor(validPositionColor); bucketModel.Model = ResourceCache.GetModel("Models/bucket.mdl"); bucketModel.SetMaterial(bucketMaterial); bucketModel.ViewMask = 0x80000000; //hide from raycasts bucketNode.CreateComponent<RigidBody>(); var shape = bucketNode.CreateComponent<CollisionShape>(); shape.SetTriangleMesh(bucketModel.Model, 0, Vector3.One, Vector3.Zero, Quaternion.Identity); // Material for spatial surfaces spatialMaterial = new Material(); spatialMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 1, 1); // make sure 'spatialMapping' capabilaty is enabled in the app manifest. var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 10), 1200); }