public async Task ShowStartMenu(bool gameOver) { var cache = Application.ResourceCache; bigAircraft = Node.CreateChild(); var model = bigAircraft.CreateComponent<StaticModel>(); if (gameOver) { model.Model = cache.GetModel(Assets.Models.Enemy1); model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone("")); bigAircraft.SetScale(0.3f); bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local); } else { model.Model = cache.GetModel(Assets.Models.Player); model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone("")); bigAircraft.SetScale(1f); bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local); } bigAircraft.Position = new Vector3(10, 2, 10); bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f)))); //TODO: rotor should be defined in the model + animation rotor = bigAircraft.CreateChild(); var rotorModel = rotor.CreateComponent<Box>(); rotorModel.Color = Color.White; rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f); rotor.Position = new Vector3(0, 0, -1.3f); var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM rotor.RunActions(rotorAction); menuLight = bigAircraft.CreateChild(); menuLight.Position = new Vector3(-3, 6, 2); menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f }); await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2)); textBlock = new Text(); textBlock.HorizontalAlignment = HorizontalAlignment.Center; textBlock.VerticalAlignment = VerticalAlignment.Bottom; textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START"; textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15); Application.UI.Root.AddChild(textBlock); menuTaskSource = new TaskCompletionSource<bool>(); finished = false; await menuTaskSource.Task; }
protected override async void Start() { base.Start(); clientConnection = new ClientConnection(); clientConnection.Disconnected += ClientConnection_Disconnected; clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto); clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged); Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f); DirectionalLight.Brightness = 0.5f; environmentNode = Scene.CreateChild(); EnableGestureTapped = true; cubeNode = environmentNode.CreateChild(); cubeNode.SetScale(0.2f); cubeNode.Position = new Vector3(1000, 1000, 1000); var box = cubeNode.CreateComponent<Box>(); box.Color = Color.White; var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0)); cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0))); cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse())); //material = Material.FromColor(Color.Gray); //-- debug mode material = Material.FromColor(Color.Transparent, true); await RegisterCortanaCommands(new Dictionary<string, Action> { { "stop spatial mapping", StopSpatialMapping} }); while (!await ConnectAsync()) { } }
protected override async void Start() { base.Start(); EnableGestureManipulation = true; EnableGestureTapped = true; Log.LogLevel = LogLevel.Warning; Log.LogMessage += l => { Debug.WriteLine(l.Level + ": " + l.Message); }; // Create a node for the Earth earthNode = Scene.CreateChild(); earthNode.Position = new Vector3(0, 0, 1.5f); earthNode.SetScale(0.3f); DirectionalLight.Brightness = 1f; DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f)); var earth = earthNode.CreateComponent<Sphere>(); earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml"); earth.SetMaterial(earthMaterial); var moonNode = earthNode.CreateChild(); moonNode.SetScale(0.27f); moonNode.Position = new Vector3(1.2f, 0, 0); var moon = moonNode.CreateComponent<Sphere>(); moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml")); // Run a few actions to spin the Earth, the Moon and the clouds. earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0))); }
protected override void Start() { // base.Start() creates a basic scene base.Start(); // Create a node for the Earth earthNode = Scene.CreateChild(); earthNode.Position = new Vector3(0, 0, 1); // One meter away earthNode.SetScale(0.2f); // 20cm // Create a static model component - Sphere: var earth = earthNode.CreateComponent<Sphere>(); // Materials are usually more complicated than just textures, but for such // simple cases we can use quick FromImage method to create a material from an image. earth.SetMaterial(Material.FromImage("Textures/Earth.jpg")); // Same steps for the Moon var moonNode = earthNode.CreateChild(); moonNode.SetScale(0.27f); // Relative size of the Moon is 1738.1km/6378.1km moonNode.Position = new Vector3(1.2f, 0, 0); var moon = moonNode.CreateComponent<Sphere>(); moon.SetMaterial(Material.FromImage("Textures/Moon.jpg")); // Run a an action to spin the Earth (5 degrees per second) earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -5, deltaAngleZ: 0))); }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); var box = barNode.CreateComponent<Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Position = new Vector3(0, 3, 0); var text3D = textNode.CreateComponent<Text3D>(); text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60); text3D.TextEffect = TextEffect.Stroke; text3D.Text = name; base.OnAttachedToNode(node); }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); var box = barNode.CreateComponent <Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Position = new Vector3(0, 3, 0); var text3D = textNode.CreateComponent <Text3D>(); text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60); text3D.TextEffect = TextEffect.Stroke; text3D.Text = name; base.OnAttachedToNode(node); }
async void CreateScene () { Input.SubscribeToTouchEnd(OnTouched); var cache = ResourceCache; scene = new Scene (); octree = scene.CreateComponent<Octree> (); plotNode = scene.CreateChild(); var baseNode = plotNode.CreateChild().CreateChild(); var plane = baseNode.CreateComponent<StaticModel>(); plane.Model = ResourceCache.GetModel("Models/Plane.mdl"); var cameraNode = scene.CreateChild ("camera"); camera = cameraNode.CreateComponent<Camera>(); cameraNode.Position = new Vector3(10, 15, 10) / 1.75f; cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f); Node lightNode = cameraNode.CreateChild(name: "light"); var light = lightNode.CreateComponent<Light>(); light.LightType = LightType.Point; light.Range = 100; light.Brightness = 1.3f; int size = 3; baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f); bars = new List<Bar>(size * size); for (var i = 0f; i < size * 1.5f; i += 1.5f) { for (var j = 0f; j < size * 1.5f; j += 1.5f) { var boxNode = plotNode.CreateChild(); boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j); var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); boxNode.AddComponent(box); box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); bars.Add(box); } } SelectedBar = bars.First(); SelectedBar.Select(); await plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0))); movementsEnabled = true; }
protected override void Start() { debugHud = new MonoDebugHud(this) { FpsOnly = true }; debugHud.Show(); scene = new Scene(); scene.CreateComponent<Octree>(); var zone = scene.CreateComponent<Zone>(); zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f); cameraNode = scene.CreateChild(); var camera = cameraNode.CreateComponent<Camera>(); var viewport = new Viewport(scene, camera, null); // viewport.SetClearColor(Color.White); Renderer.SetViewport(0, viewport); lightNode = scene.CreateChild(); lightNode.Position = new Vector3(0, 3, 0); var light = lightNode.CreateComponent<Light>(); light.LightType = LightType.Directional; light.Brightness = 0.6f; light.Range = 200; environmentNode = scene.CreateChild(); environmentNode.SetScale(0.1f); humanNode = environmentNode.CreateChild(); humanNode.Position = new Vector3(0, -1f, 0); humanNode.SetScale(1f); var model = humanNode.CreateComponent<StaticModel>(); model.Model = ResourceCache.GetModel("Jack.mdl"); material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f)); yaw = -65; pitch = 55; cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f); cameraNode.Rotation = new Quaternion(pitch, yaw, 0); lightNode.SetDirection(new Vector3(-1, -1f, 0)); InitTouchInput(); var pointer = scene.CreateComponent<CubePointer>(); pointer.PositionChanged += Pointer_PositionChanged; }
public override void OnAttachedToNode(Node node) { base.OnAttachedToNode(node); Application.Input.TouchEnd += Input_TouchEnd; Application.Input.TouchBegin += Input_TouchBegin; cubeNode = node.CreateChild(); cubeNode.Position = new Vector3(1000, 1000, 1000); cubeNode.SetScale(0.02f); var box = cubeNode.CreateComponent<Box>(); box.Color = Color.White; var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0)); cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0))); cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse())); camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>(); octree = Scene.GetComponent<Octree>(true); }
protected override async void Start() { base.Start(); environmentNode = Scene.CreateChild(); // Allow tap gesture EnableGestureTapped = true; // Create a bucket bucketNode = Scene.CreateChild(); bucketNode.SetScale(0.1f); // Create instructions textNode = bucketNode.CreateChild(); var text3D = textNode.CreateComponent<Text3D>(); text3D.HorizontalAlignment = HorizontalAlignment.Center; text3D.VerticalAlignment = VerticalAlignment.Top; text3D.ViewMask = 0x80000000; //hide from raycasts text3D.Text = "Place on a horizontal\n surface and click"; text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 26); text3D.SetColor(Color.White); textNode.Translate(new Vector3(0, 3f, -0.5f)); // Model and Physics for the bucket var bucketModel = bucketNode.CreateComponent<StaticModel>(); bucketMaterial = Material.FromColor(validPositionColor); bucketModel.Model = ResourceCache.GetModel("Models/bucket.mdl"); bucketModel.SetMaterial(bucketMaterial); bucketModel.ViewMask = 0x80000000; //hide from raycasts bucketNode.CreateComponent<RigidBody>(); var shape = bucketNode.CreateComponent<CollisionShape>(); shape.SetTriangleMesh(bucketModel.Model, 0, Vector3.One, Vector3.Zero, Quaternion.Identity); // Material for spatial surfaces spatialMaterial = new Material(); spatialMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 1, 1); // make sure 'spatialMapping' capabilaty is enabled in the app manifest. var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 10), 1200); }
public override void OnAttachedToNode(Node node) { barNode = node.CreateChild(); barNode.Scale = new Vector3(1, 0, 1); //means zero height var box = barNode.CreateComponent<Box>(); box.Color = color; textNode = node.CreateChild(); textNode.Rotate(new Quaternion(0, 180, 0), TransformSpace.World); textNode.Position = new Vector3(0, 10, 0); text3D = textNode.CreateComponent<Text3D>(); text3D.SetFont(Application.ResourceCache.GetFont("Fonts/Anonymous Pro.ttf"), 60); text3D.TextEffect = TextEffect.Stroke; //textNode.LookAt() //Look at camera base.OnAttachedToNode(node); }
protected override void Start() { // UI text var helloText = new Text(Context); helloText.Value = "UrhoSharp face detection"; helloText.HorizontalAlignment = Urho.Gui.HorizontalAlignment.Center; helloText.VerticalAlignment = Urho.Gui.VerticalAlignment.Top; helloText.SetColor(new Color(r: 0f, g: 0f, b: 1f)); helloText.SetFont(font: CoreAssets.Fonts.AnonymousPro, size: 30); UI.Root.AddChild(helloText); // 3D scene with Octree scene = new Scene(Context); scene.CreateComponent<Octree>(); // Mask maskNode = scene.CreateChild(); maskNode.Position = new Vector3(x: 1, y: 0, z: 5); maskNode.Scale = new Vector3(1, 1, 1) / 3f; var leftEye = maskNode.CreateChild(); var leftEyeModel = leftEye.CreateComponent<Urho.Shapes.Sphere>(); var rightEye = maskNode.CreateChild(); var rightEyeModel = rightEye.CreateComponent<Urho.Shapes.Sphere>(); leftEye.Position = new Vector3(-0.6f, 0, 0); rightEye.Position = new Vector3(0.6f, 0, 0); leftEye.RunActions(new TintTo(1f, Randoms.Next(), Randoms.Next(), Randoms.Next())); rightEye.RunActions(new TintTo(1f, Randoms.Next(), Randoms.Next(), Randoms.Next())); // Light Node lightNode = scene.CreateChild(); lightNode.Position = new Vector3(-2, 0, 0); var light = lightNode.CreateComponent<Light>(); light.Range = 20; light.Brightness = 1f; // Camera Node cameraNode = scene.CreateChild(); camera = cameraNode.CreateComponent<Camera>(); // Viewport var vp = new Viewport(Context, scene, camera, null); Renderer.SetViewport(0, vp); vp.SetClearColor(Color.White); }