static public int GetPhysicsShapePointCount(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l);
         System.Int32       a1;
         checkType(l, 2, out a1);
         var ret = self.GetPhysicsShapePointCount(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int GetPhysicsShapePointCount(IntPtr l)
 {
     try {
         UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l);
         System.Int32       a1;
         checkType(l, 2, out a1);
         var ret = self.GetPhysicsShapePointCount(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
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 static int QPYX_GetPhysicsShapePointCount_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.Sprite QPYX_obj_YXQP = (UnityEngine.Sprite)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Sprite));
         int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
         int QPYX_o_YXQP    = QPYX_obj_YXQP.GetPhysicsShapePointCount(QPYX_arg0_YXQP);
         LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int GetPhysicsShapePointCount(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         int o    = obj.GetPhysicsShapePointCount(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }