private INTERNAL_CALL_Create ( |
||
texture | ||
rect | ||
pivot | Vector2 | |
pixelsPerUnit | float | |
extrude | uint | |
meshType | SpriteMeshType | |
border | Vector4 | |
Résultat |
private INTERNAL_CALL_Create ( |
||
texture | ||
rect | ||
pivot | Vector2 | |
pixelsPerUnit | float | |
extrude | uint | |
meshType | SpriteMeshType | |
border | Vector4 | |
Résultat |