private SetEnabledFading ( bool enabled ) : void | ||
enabled | bool | |
Résultat | void |
static public int SetEnabledFading(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetEnabledFading(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetEnabledFading(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetEnabledFading(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetEnabledFading(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetEnabledFading(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetEnabledFading to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }