SetEnabledFading() private method

private SetEnabledFading ( bool enabled ) : void
enabled bool
return void
 static public int SetEnabledFading(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
             System.Boolean    a1;
             checkType(l, 2, out a1);
             self.SetEnabledFading(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
             System.Boolean    a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.SetEnabledFading(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int SetEnabledFading(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
             System.Boolean    a1;
             checkType(l, 2, out a1);
             self.SetEnabledFading(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
             System.Boolean    a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.SetEnabledFading(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetEnabledFading to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }