ClearTransformMotion() public méthode

Clear the pending transform changes from affecting the cloth simulation.

public ClearTransformMotion ( ) : void
Résultat void
Exemple #1
0
 static public int ClearTransformMotion(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
         self.ClearTransformMotion();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int ClearTransformMotion(IntPtr l)
 {
     try {
         UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
         self.ClearTransformMotion();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ClearTransformMotion(IntPtr l)
 {
     try {
         UnityEngine.Cloth self = (UnityEngine.Cloth)checkSelf(l);
         self.ClearTransformMotion();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }