PlayOneShot() private méthode

private PlayOneShot ( AudioClip clip ) : void
clip AudioClip
Résultat void
    // Use this for initialization
    void Start()
    {
        transform.localScale = new Vector3(Camera.main.orthographicSize/2 * (Screen.width/Screen.height),Camera.main.orthographicSize/2,1f);

        audioSource = GetComponent<AudioSource> ();

        if (HammerController.gameOverState == 1) {
            //success
            GetComponent<MeshRenderer> ().materials [0].mainTexture = textures [0];
            movTerxture = (MovieTexture)GetComponent<MeshRenderer> ().materials [0].mainTexture;
            movTerxture.Play();
            audioSource.clip = music1;
            audioSource.Play();
            audioSource.PlayOneShot(voiceovers[0]);

        }
        else if(HammerController.gameOverState == 2 )
        {
            GetComponent<MeshRenderer> ().materials [0].mainTexture = textures [1];
            movTerxture = (MovieTexture)GetComponent<MeshRenderer> ().materials [0].mainTexture;
            movTerxture.Play();
            audioSource.clip = music2;
            audioSource.Play();
            audioSource.PlayOneShot(voiceovers[1]);

        }
    }
    void Update()
    {
        body = GetActiveBody();

        if (body != null)
        {
            //trackBody(body);
        }
        Debug.Log("Player Detected: " + playerDetected);

        if (playerDetected == true)
        {
            GameObject.Find("PlayerDetectedGUI").GetComponent <GUIText>().enabled = true;
            if (!detectTrueAudio)
            {
                audioSource.PlayOneShot(bodyDetected_true);
                detectTrueAudio = true;
            }
            detectFalseAudio = false;
        }
        else if (playerDetected == false)
        {
            GameObject.Find("PlayerDetectedGUI").GetComponent <GUIText>().enabled = false;
            detectTrueAudio = false;

            if (!detectFalseAudio)
            {
                audioSource.PlayOneShot(bodyDetected_false);
                detectFalseAudio = true;
            }
            detectTrueAudio = false;
        }
    }
	IEnumerator ToggleDoor () {
		m_Audio = audio;
		Debug.Log ("Toggling door");
		if ((moving == false) & (door_open)) {
			Debug.Log ("closing");
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			door.transform.Find ("Door_Top").animation.Play ("top_close");
			door.transform.Find ("Door_Bot").animation.Play ("bot_close");
			yield return new WaitForSeconds(2);
			IsClose();
		} else if ((moving == false) & (door_open == false)) {
			Debug.Log ("opening");
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			door.transform.Find ("Door_Top").animation.Play ("top_open");
			door.transform.Find ("Door_Bot").animation.Play ("bot_open");
			yield return new WaitForSeconds(2);
			IsOpen();
		}
	}
		public override void OnEnter()
		{
			var go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (go != null)
			{
				// cache the AudioSource component
				
				audio = go.audio;
				if (audio != null)
				{
					if (oneShotClip == null)
					{
						audio.Play();
						
						if (!volume.IsNone)
							audio.volume = volume.Value;
						
						return;
					}
					else
					{
						if (!volume.IsNone)
							audio.PlayOneShot(oneShotClip, volume.Value);
						else
							audio.PlayOneShot(oneShotClip);
						
						return;
					}
				}
			}
			
			// Finish if failed to play sound
			
			Finish();
		}
	IEnumerator ToggleDoors () {
		m_Audio = audio;
		Debug.Log ("Toggling doors");
		if ((moving == false) & (down)) {
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			GameObject.Find ("DoorElevator1_down").animation.Play ("close");
			GameObject.Find ("DoorElevator1_inside_down").animation.Play ("close");
			yield return new WaitForSeconds(2);
			Platform.SendMessage("GoTo", Platform.TargetedWaypoint == 0 ? 1 : 0, SendMessageOptions.DontRequireReceiver);
			yield return new WaitForSeconds(3);
			IsUp ();
		} else if ((moving == false) & (down == false)) {
			moving = true;
			if (SoundCloseDoors != null)
				m_Audio.PlayOneShot(SoundCloseDoors);
			GameObject.Find("DoorElevator1_up").animation.Play("close");
			GameObject.Find("DoorElevator1_inside_up").animation.Play("close");
			yield return new WaitForSeconds(2);
			Platform.SendMessage("GoTo", Platform.TargetedWaypoint == 0 ? 1 : 0, SendMessageOptions.DontRequireReceiver);
			yield return new WaitForSeconds(3);
			IsDown ();
		}
	}
	IEnumerator ToggleDoors () {
		m_Audio = audio;
		Debug.Log ("Toggling doors");
		if ((moving == false) & (down)) {
			Debug.Log ("Going UP");
			moving = true;
			// play the start sound, if any
			if (SoundCloseDoors != null)
					m_Audio.PlayOneShot (SoundCloseDoors);
			DoorFence.animation.Play ("close");
			OutsideDoorBot.transform.Find ("Door_Bot").animation.Play ("bot_close");
			OutsideDoorBot.transform.Find ("Door_Top").animation.Play ("top_close");
			yield return new WaitForSeconds (2);
			Platform.SendMessage ("GoTo", Platform.TargetedWaypoint == 0 ? 1 : 0, SendMessageOptions.DontRequireReceiver);
			yield return new WaitForSeconds (54); // 17 para 0.01 de velocidad. 54 para 0.002
			IsUp ();
		} else if ((moving == false) & (down == false)) {
			Debug.Log ("Going DOWN");
			moving = true;
			if (SoundCloseDoors != null)
					m_Audio.PlayOneShot (SoundCloseDoors);
			DoorFence.animation.Play ("close");
			OutsideDoorTop.transform.Find ("Door_Top").animation.Play ("top_close");
			OutsideDoorTop.transform.Find ("Door_Bot").animation.Play ("bot_close");
			yield return new WaitForSeconds (2);
			Platform.SendMessage ("GoTo", Platform.TargetedWaypoint == 0 ? 1 : 0, SendMessageOptions.DontRequireReceiver);
			yield return new WaitForSeconds (54); // 17 para 0.01 de velocidad. 54 para 0.002
			IsDown ();
		} else {
			Debug.Log ("Error");
		}
	}
        // PlayJumpingSound
        internal void PlayJumpingSound( string groundTag, ref AudioSource m_Audio, float volumeScale )
        {
            m_Audio.pitch = Time.timeScale;
            switch( groundTag )
            {
                case TagsManager.matConcrete:
                    m_Audio.PlayOneShot( matConcrete.jumpingSound, volumeScale );
                    break;

                case TagsManager.matGravel:
                    m_Audio.PlayOneShot( matGravel.jumpingSound, volumeScale );
                    break;

                case TagsManager.matMetal:
                    m_Audio.PlayOneShot( matMetal.jumpingSound, volumeScale );
                    break;

                case TagsManager.matWood:
                    m_Audio.PlayOneShot( matWood.jumpingSound, volumeScale );
                    break;

                default:
                    m_Audio.PlayOneShot( genericMat.jumpingSound, volumeScale );
                    break;
            }
        }
Exemple #8
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 private void StartSuccessSequence()
 {
     state = State.Transcending;
     audioSource.Stop();
     audioSource.PlayOneShot(success);
     successParticles.Play();
     Invoke("LoadNextLevel", levelLoadDelay); // parameterise time
 }
Exemple #9
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	public IEnumerator PlayGetTakenOverSound(AudioSource source)
	{
		float delay = 0.08f;
		source.PlayOneShot(GetNote(8));
		yield return new WaitForSeconds(delay);
		source.PlayOneShot(GetNote(7));
		yield return new WaitForSeconds(delay);
		source.PlayOneShot(GetNote(6));
	}
Exemple #10
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	public AudioSource playSound(SoundClips clip, AudioSource source) {

		if (source == null) {
			source = gameObject.AddComponent<AudioSource>();
			source.PlayOneShot(mAudioClips [(int)clip]);
			Destroy(source,mAudioClips [(int)clip].length + 1);
		} else {
			source.PlayOneShot (mAudioClips [(int)clip]);
		}

		return source;
	}
Exemple #11
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    // Use this for initialization
    void Start()
    {
        player = GameObject.Find ("Player");

        objCnt = 0;
        dieTimer = 0.0f;
        duration = 0.0f;

        audio = GetComponent<AudioSource>();
        audio.PlayOneShot (aDown, 0.4f);
        audio.PlayOneShot (aAttack, 0.4f);
    }
Exemple #12
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 void PlayStepSound(UnityEngine.AudioClip stepsound)
 {
     if (m_AudioSource != null)
     {
         m_AudioSource.PlayOneShot(stepsound);
     }
 }
	// Use this for initialization
	void Start () {
		flag = 0;
		temp = renderer as SpriteRenderer;
		m_sound = this.audio;
		m_sound.PlayOneShot (sound);

	}
Exemple #14
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		void Start()
		{
			startTime = Time.time;
			pEmitters = gameObject.GetComponentsInChildren<KSPParticleEmitter>();
			foreach(KSPParticleEmitter pe in pEmitters)
			{
				pe.emit = true;	
				pe.force = (4.49f * FlightGlobals.getGeeForceAtPosition(transform.position));
				if(pe.maxEnergy > maxTime)
				{
					maxTime = pe.maxEnergy;	
				}
			}
			lightFX = gameObject.AddComponent<Light>();
			lightFX.color = Misc.ParseColor255("255,238,184,255");
			lightFX.intensity = 8;
			lightFX.range = 50;
			
			exSound = GameDatabase.Instance.GetAudioClip("BDArmory/Sounds/explode1");
			audioSource = gameObject.AddComponent<AudioSource>();
			audioSource.minDistance = 20;
			audioSource.maxDistance = 1000;
			audioSource.volume = Mathf.Sqrt(GameSettings.SHIP_VOLUME);
			audioSource.PlayOneShot(exSound);
		}
	// Use this for initialization
	void Start () {

		supportive = GetComponent<AudioSource>();

		// This is some instantiation.
		// We want it so that if the player is within a + direction from the particle, they will get hurt.
		GameObject player = GameObject.FindGameObjectWithTag("Player");
		int playerX = (int)player.transform.position.x;
		int playerY = (int)player.transform.position.y;

		Coord myPlace = new Coord((int)this.transform.position.x, (int)this.transform.position.y);
		Coord playerCoord = new Coord(playerX, playerY);
		Coord n, w, s, e;
		n = playerCoord.nextCoord (Direction.North);
		w = playerCoord.nextCoord (Direction.West);
		s = playerCoord.nextCoord (Direction.South);
		e = playerCoord.nextCoord (Direction.East);

		if( myPlace.isEqual (playerCoord) ||
		    myPlace.isEqual (n) ||
		    myPlace.isEqual (w) ||
		    myPlace.isEqual (s) ||
		    myPlace.isEqual (e) ) {
			PlayerMovement hitPlayer = player.GetComponent<PlayerMovement>();
			supportive.PlayOneShot(haha,1f);
			hitPlayer.LoseHealth(750); }

		Destroy (this.gameObject, 3);

	}
    // Use this for initialization
    void Start () {

        Cat = GameObject.FindObjectOfType<PlayerController>();
        audioSource = gameObject.GetComponent<AudioSource>();
        SinusAmpRatio = Random.RandomRange(0, 0.25f);
        SinusFreqRatio = Random.RandomRange(0, 2f);

        transform.localScale = new Vector3(transform.localScale.x * Random.value > 0.5f ? 1 : -1, transform.localScale.y, transform.localScale.z);

        float distance = transform.position.z - Camera.main.transform.position.z;
        Vector3 leftMostCamera = Camera.main.ViewportToWorldPoint(new Vector3(0.0f, 0, distance));
        Vector3 rightMostCamera = Camera.main.ViewportToWorldPoint(new Vector3(1f, 0, distance));
        Vector3 topMostCamera = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance));
        Vector3 botMostCamera = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, distance));
        print(rightMostCamera.x);
        x_min = leftMostCamera.x + X_sprite_padding;
        x_max = rightMostCamera.x - X_sprite_padding;
        y_min = topMostCamera.y + Y_sprite_padding;
        y_max = botMostCamera.y - Y_sprite_padding;

     
    
        float x_speed = Random.Range(0, Speed);
        float y_speed = Speed - x_speed;
        speed_vector = new Vector3(x_speed, y_speed,0);


        audioSource.PlayOneShot(SpawnSound);
        InvokeRepeating("SpontaniusDirectionChange", 3f, 3f);

    }
    // Use this for initialization
    void Start () {

        gm = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManagerScript>();
        source = GetComponentInChildren<AudioSource>();
        rb = GetComponent<Rigidbody2D>();
        rend = GetComponentInChildren<Renderer>();
        circleCollider = GetComponent<CircleCollider2D>();
        letter = GetComponentInChildren<TextMesh>();

        char[] alphabet = "AABCDEEEFGHIIJKLMNOOPQRSTUVWXYZ".ToCharArray();
        int randomLetter = Random.Range(0, alphabet.Length);
        letter.text = alphabet[randomLetter].ToString();

        if ("AEIOU".Contains(letter.text))
        {
            letter.color = vowelColor;
        }
        
        timeToLive = Time.time + timeToLive;

        rb.drag = 0;

        float x = Random.Range(-1.0f, 1.0f);
        float y = Random.Range(-1.0f, 1.0f);
        int speed = Random.Range(50, 150);

        source.PlayOneShot(bubbleSpawn, .5f);
        rb.AddForce(new Vector2(x, y) * speed);
    }
Exemple #18
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    public void Explode(Weapon sourceWeapon)
    {
        if(hasExploded) {
            return;
        }

        audioPlayer = GetComponent<AudioSource>();

        Collider2D[] overlaps = Physics2D.OverlapCircleAll(transform.position, explosionRadius);
        for(int i = 0; i < overlaps.Length; i++) {
            Actor mech = overlaps[i].GetComponent<Actor>();
            if(mech != null) {
                mech.TakeDamage(baseDamage, sourceWeapon != null? sourceWeapon.owner.GetComponent<MechController>() : null, sourceWeapon);
            }
        }

        // Create the effect
        if(explosionEffectPrefab != null) {
            Animator explosionAnimator = (Animator)Instantiate(explosionEffectPrefab, transform.position, Quaternion.identity);
            Destroy(explosionAnimator.gameObject, 0.3f);
        }

        if(explosionParticlePrefab != null) {
            GameObject spawned = WorldManager.instance.SpawnObject(explosionParticlePrefab.gameObject, transform.position);
            ParticleSystem explosionEffect = spawned.GetComponent<ParticleSystem>(); //(ParticleSystem)Instantiate(explosionParticlePrefab, transform.position, Quaternion.identity);
            explosionEffect.Play();
        }

        if(audioPlayer != null && explodeSound != null) {
            audioPlayer.PlayOneShot(explodeSound);
        }

        explodedTime = Time.time;
        hasExploded = true;
    }
Exemple #19
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    IEnumerator Start()
    {
        spaceship = GetComponent<Spaceship> ();
        common = GetComponent<EnemyCommon>();
        common.Init();

        Transform s1 = common.CreateShotPosition();

        //SE関係
        audioSource = gameObject.GetComponent<AudioSource>();
        audioSource.clip = shootSE;
        //

        yield return new WaitForEndOfFrame();
        while (true)
        {
            audioSource.PlayOneShot(shootSE);
            common.Shot(s1, 0+30, power, speed, BulletManager.BulletType.BlossomBullet);
            common.Shot(s1, 60 + 30, power, speed, BulletManager.BulletType.BlossomBullet);
            common.Shot(s1, 120 + 30, power, speed, BulletManager.BulletType.BlossomBullet);
            common.Shot(s1, 180 + 30, power, speed, BulletManager.BulletType.BlossomBullet);
            common.Shot(s1, 240 + 30, power, speed, BulletManager.BulletType.BlossomBullet);
            common.Shot(s1, 300 + 30, power, speed, BulletManager.BulletType.BlossomBullet);

            yield return new WaitForSeconds(spaceship.shotDelay);
        }
    }
Exemple #20
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 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (gameObject.CompareTag(collision.gameObject.tag))
     {
         m_game.Deploy();
         m_game.Score++;
         audioSource.PlayOneShot(sound1);
         audioSource.PlayOneShot(sound2);
     }
     else
     {
         m_enableInput = false;
         StartCoroutine(DisableInputCoroutine());
         audioSource.PlayOneShot(sound3);
     }
 }
Exemple #21
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    //Setters

    void Start(){
        animator = GetComponent<Animator>();
        body = GetComponent<Rigidbody2D>();
		audSource = GetComponent<AudioSource> ();

		audSource.PlayOneShot (castClip [Random.Range (0, castClip.Length)]);
    }
Exemple #22
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 static public int PlayOneShot(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(UnityEngine.AudioClip), typeof(float)))
         {
             UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
             UnityEngine.AudioClip   a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.PlayOneShot(a1, a2);
             return(0);
         }
         else if (matchType(l, 2, typeof(UnityEngine.AudioClip)))
         {
             UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
             UnityEngine.AudioClip   a1;
             checkType(l, 2, out a1);
             self.PlayOneShot(a1);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
    static int PlayOneShot(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.AudioSource obj  = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1);
                UnityEngine.AudioClip   arg0 = (UnityEngine.AudioClip)ToLua.CheckObject <UnityEngine.AudioClip>(L, 2);
                obj.PlayOneShot(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.AudioSource obj  = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1);
                UnityEngine.AudioClip   arg0 = (UnityEngine.AudioClip)ToLua.CheckObject <UnityEngine.AudioClip>(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.PlayOneShot(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.PlayOneShot"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        //static GameObject go = GameDatabase.Instance.GetModel("BDArmory/Models/bulletHit/bulletHit"); //===TODO: static object wont load after scene reload
        void Start()
        {
            startTime = Time.time;
            pEmitters = gameObject.GetComponentsInChildren<KSPParticleEmitter>();
            audioSource = gameObject.AddComponent<AudioSource>();
            audioSource.minDistance = 1;
            audioSource.maxDistance = 50;
            audioSource.spatialBlend = 1;
            audioSource.volume = BDArmorySettings.BDARMORY_WEAPONS_VOLUME;

            int random = UnityEngine.Random.Range(1,3);

            if(ricochet)
            {
                string path = "BDArmory/Sounds/ricochet" + random;
                hitSound = GameDatabase.Instance.GetAudioClip(path);
            }
            else
            {
                string path = "BDArmory/Sounds/bulletHit" + random;
                hitSound = GameDatabase.Instance.GetAudioClip(path);
            }

            audioSource.PlayOneShot(hitSound);
        }
 static public int PlayOneShot(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
             UnityEngine.AudioClip   a1;
             checkType(l, 2, out a1);
             self.PlayOneShot(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
             UnityEngine.AudioClip   a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.PlayOneShot(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
	void OnTriggerEnter2D(Collider2D coll)
	{
		if (coll.gameObject.tag == "Player") 
		{
			Destroy(this.gameObject);
			playerAttack = coll.GetComponent<PlayerAttackScript>();
			playerAudioSource = coll.GetComponent<AudioSource>();
			playerAudioSource.PlayOneShot(playerAttack.pickUpSound);
			if (thisPower == "Freeze")
			{
				playerAttack.freezePowerReady = true;
			}
			else if (thisPower == "Wind")
			{
				playerAttack.windPowerReady = true;
			}
			else if (thisPower == "Speed")
			{
				playerAttack.speedPowerReady = true;
			}
			else if (thisPower == "Shield")
			{
				playerAttack.shieldPowerReady = true;
			}

		}
	}
Exemple #27
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    static int PlayOneShot(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioClip)))
            {
                UnityEngine.AudioSource obj  = (UnityEngine.AudioSource)ToLua.ToObject(L, 1);
                UnityEngine.AudioClip   arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                obj.PlayOneShot(arg0);
                return(0);
            }
            else if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioClip), typeof(float)))
            {
                UnityEngine.AudioSource obj  = (UnityEngine.AudioSource)ToLua.ToObject(L, 1);
                UnityEngine.AudioClip   arg0 = (UnityEngine.AudioClip)ToLua.ToObject(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                obj.PlayOneShot(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.tolua_error(L, "invalid arguments to method: UnityEngine.AudioSource.PlayOneShot"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #28
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    void OnShoot()
    {
        gunshot = Resources.Load<AudioClip>("Sounds/gunfire");
        source = GetComponent<AudioSource>();

        source.PlayOneShot(gunshot);
    }
 public static void PlaySoundOneShot(AudioClip audioClip, float volumeScale, AudioSource audioSource)
 {
     if(gameSounds == GameSounds.enabled)
     {
         audioSource.PlayOneShot(audioClip, volumeScale);
     }
 }
 void Start()
 {
     source = GetComponent<AudioSource>();
     System.Random rnd = new System.Random();
     int number = rnd.Next(0, 1);
     source.PlayOneShot(startBattleSound[number]);
 }
 public static void PlaySoundOneShot(AudioClip audioClip, AudioSource audioSource)
 {
     if (gameSounds == GameSounds.enabled)
     {
         audioSource.PlayOneShot(audioClip);
     }
 }
Exemple #32
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    IEnumerator Start()
    {
        grid = FindObjectOfType<Grid>();
        AudioSource = FindObjectOfType<AudioSource>();

        while (isValidGridPos())
        {
            yield return new WaitForSeconds(1);

            transform.Translate(0, -100f, 0, Space.World);

            if (!isValidGridPos())
            {
                transform.Translate(0, 100f, 0, Space.World);
                GameMaster.CanMove = false;
                updateGrid();
                break;
            }

            if (transform.name == "ColoredBall(Clone)")
            {
                AudioSource.PlayOneShot(ColoredballSound);
            }

            updateGrid();
        }

        if (GameMaster.GameOver)
        {
            Destroy(gameObject);
        }
    }
Exemple #33
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 // Use this for initialization
 void Start()
 {
     animator = gameObject.GetComponent<Animator>();
     rb = gameObject.GetComponent<Rigidbody2D>();
     source = gameObject.GetComponent<AudioSource>();
     source.PlayOneShot(shoot);
 }
Exemple #34
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 public static void play(AudioSource aus,AudioClip[] clips,float scale)
 {
     AudioClip clip=U.choose(clips) as AudioClip;
     // System.Collections.Generic.Dictionary<AudioClip,Alarm> dic=dic;
     if(!clip||!(!dic.ContainsKey(clip)||dic[clip].a))return;
     dic[clip]=new Alarm(0.2f);
     aus.PlayOneShot(clip,scale);
 }
    IEnumerator playSoundThenLoad(int scene)
    {
        audioSource = GetComponent<AudioSource>();
        audioSource.PlayOneShot(audioSource.clip);
        yield return new WaitForSeconds(audioSource.clip.length - (float)1.63);  // 1.63 length of silence in sound clip

        Application.LoadLevel(scene);
    }
	// Play a sound while stopping a currently playing one from a given audio
	// source with an option to play a one shot of the sound.
	public static void PlaySound(AudioSource audioSource, AudioClip sfx, bool oneShot = false)
	{
		audioSource.Stop ();
		audioSource.clip = sfx;
		if(oneShot)
			audioSource.PlayOneShot(sfx);
		else audioSource.Play();
	}
 public void play(AudioSource source, AudioType type)
 {
     if (canPlay (type)) {
         source.PlayOneShot (source.clip);
         audiosPlaying [type] = audiosPlaying [type] + 1;
         StartCoroutine (decrementAudiosPlaying (type, source.clip.length));
     }
 }
Exemple #38
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    void Start()
    {
        #if UNITY_5
        audio = GetComponent<AudioSource>();
        #endif

        audio.PlayOneShot(sound);
    }
        public void PlayRandomAudioClip()
        {
            if (audioSource == null)
            {
                return;
            }

            audioSource.PlayOneShot(audioClips.GetRandom());
        }
 static public int PlayOneShot__AudioClip(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         UnityEngine.AudioClip   a1;
         checkType(l, 2, out a1);
         self.PlayOneShot(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #41
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    // Detect collision with Red Guy
    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.name == "RedGuy" && hm.isBlueAttacking == true)
        {
            if (canHit == true)
            {
                /* ================================================================================================================
                *                                                    NOTE
                *  Health bars were switched on screen so when blue guy hits he's actually taking health off himself
                *  but on screen the health bars are placed over other player to give impresssion the other player is losing health
                *  ================================================================================================================ */

                if (hm.isBlueBlocking == false)
                {
                    // Keeping track of blue guy health
                    hm.blueHealth -= hm.damage;

                    // Play animation that shows player being knocked back after gettng hit
                    p2.takenHit();

                    // Play hit sound
                    source.PlayOneShot(hitSound, 1);
                    //source.PlayOneShot(anotherSound, 1); //Slap Sound Effect

                    // Deplete health bar
                    health_bar.IncrimentBar(hm.damage);

                    // Update the health bar
                    health_bar.Update();

                    // Reset is attacking value
                    hm.isBlueAttacking = false;
                }

                if (hm.isRedBlocking == true)
                {
                    // Start coroutine that delays isRedBlocking variable
                    StartCoroutine(BlockCoroutine());
                }

                // Reset timer
                _hitTimer = 0;
            }
        } // End outer if
    }     // End OnCollisionEnter
Exemple #42
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    // Update is called once per frame
    void Update()
    {
        // process bodies
        bool newBodyData = false;

        // Get the latest frame
        using (BodyFrame bodyFrame = this.bodyFrameReader.AcquireLatestFrame())
        {
            if (bodyFrame != null)
            {
                bodyFrame.GetAndRefreshBodyData(this.bodies);

                newBodyData = true;
            }// End if

            if (newBodyData)
            {
                // update gesture detectors with the correct tracking id
                for (int bodyIndex = 0; bodyIndex < this.bodyCount; bodyIndex++)
                {
                    var body = this.bodies[bodyIndex];

                    if (body != null)
                    {
                        if (body.IsTracked)
                        {
                            if (body.HandRightState == HandState.Open)
                            {
                                // Play sound to show hand gesture worked
                                source.PlayOneShot(menuBeep, 1f);

                                OnApplicationQuit();
                                SceneManager.LoadScene("Main");
                            }
                        }
                    }
                }
            }
        } // End using
    }     // End Update
    //plays an audio clip based on the options mentioned.//
    void playAudio(string name, string option)
    {
        //name and option verification.//
        name = name.Replace("\"", "");
        int index = -1;

        for (int i = 0; i < Data.data.sounds.Length; i++)
        {
            if (Data.data.sounds[i].rcname == name)
            {
                index = i; break;
            }
        }
        if (index < 0)
        {
            UnityEngine.Debug.Log(name + " audio clip not found!!!"); return;
        }
        if (option != "once" && option != "repeat")
        {
            UnityEngine.Debug.Log("invalid option " + option + "!!!"); return;
        }

        //creating a gameobject to play audio and destroying after finished playing.//
        UnityEngine.GameObject  audio = new UnityEngine.GameObject("audio player");
        UnityEngine.AudioSource src   = audio.AddComponent <UnityEngine.AudioSource>();
        if (option == "once")
        {
            src.PlayOneShot(Data.data.sounds[index].clip);
            DestroyScript ds = audio.AddComponent <DestroyScript>();
            ds.setTime(Data.data.sounds[index].clip.length + 5);
        }
        else
        {
            src.clip = Data.data.sounds[index].clip;
            src.Play();
            src.loop = true;
        }
    }
Exemple #44
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    public virtual void UpdateMovement()
    {
        if (HaltUpdateMovement)
        {
            return;
        }

        bool moveForward = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow);
        bool moveLeft    = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow);
        bool moveRight   = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
        bool moveBack    = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow);
        bool moveUp      = Input.GetKey(KeyCode.T);
        bool moveDown    = Input.GetKey(KeyCode.G);
        bool zoomIn      = Input.GetAxis("Mouse ScrollWheel") > 0;
        bool zoomOut     = Input.GetAxis("Mouse ScrollWheel") < 0;


        MoveScale = 1.0f;

        if ((moveForward && moveLeft) || (moveForward && moveRight) ||
            (moveBack && moveLeft) || (moveBack && moveRight))
        {
            MoveScale = 0.70710678f;
        }


        MoveScale *= SimulationRate * Time.deltaTime;

        // Compute this for key movement
        float moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier;

        Quaternion ort      = (HmdRotatesY) ? CameraController.centerEyeAnchor.rotation : transform.rotation;
        Vector3    ortEuler = ort.eulerAngles;

        ortEuler.z = ortEuler.x = 0f;
        ort        = Quaternion.Euler(ortEuler);

        if (moveForward)
        {
            MoveThrottle += ort * (transform.lossyScale.z * moveInfluence * Vector3.forward);
        }
        if (moveBack)
        {
            MoveThrottle += ort * (transform.lossyScale.z * moveInfluence * BackAndSideDampen * Vector3.back);
        }
        if (moveLeft)
        {
            MoveThrottle += ort * (transform.lossyScale.x * moveInfluence * BackAndSideDampen * Vector3.left);
        }
        if (moveRight)
        {
            MoveThrottle += ort * (transform.lossyScale.x * moveInfluence * BackAndSideDampen * Vector3.right);
        }
        if (moveUp)
        {
            MoveThrottle += ort * (transform.lossyScale.y * moveInfluence * Vector3.up);
        }
        if (moveDown)
        {
            MoveThrottle += ort * (transform.lossyScale.y * moveInfluence * BackAndSideDampen * Vector3.down);
        }

        if (zoomIn)
        {
            Camera leftCamera  = CameraController.leftEyeAnchor.GetComponent <Camera> ();
            Camera rightCamera = CameraController.rightEyeAnchor.GetComponent <Camera> ();
            if (leftCamera.fieldOfView > 2)
            {
                leftCamera.fieldOfView -= 2;
            }
            if (rightCamera.fieldOfView > 2)
            {
                rightCamera.fieldOfView -= 2;
            }
        }

        if (zoomOut)
        {
            Camera leftCamera  = CameraController.leftEyeAnchor.GetComponent <Camera> ();
            Camera rightCamera = CameraController.rightEyeAnchor.GetComponent <Camera> ();
            if (leftCamera.fieldOfView < 99)
            {
                leftCamera.fieldOfView += 2;
            }
            if (rightCamera.fieldOfView < 99)
            {
                rightCamera.fieldOfView += 2;
            }
        }


        //toggle
        if (Input.GetKey(KeyCode.R) & buttonPushed < Time.time - 0.2f)            //show hide ribbons
        {
            if (addAtoms.ribbonShowing)
            {
                addAtoms.ribbonShowing = addAtoms.resetProtein("ribbons");
            }
            else
            {
                addAtoms.ribbonShowing = addAtoms.showMode("ribbons");
            }
            buttonPushed = Time.time;
        }

        if (Input.GetKey(KeyCode.N) & buttonPushed < Time.time - 0.2f)            //menu
        {
            source.PlayOneShot(menuToggled, 0.5f);
            menu.enabled = !menu.enabled;              //hide show menu
            buttonPushed = Time.time;
        }


        if (Input.GetKey(KeyCode.V) & buttonPushed < Time.time - 0.2f)                  //center
        {
            addAtoms.setPosition(ort * Vector3.forward * 30 + this.transform.position); //centers the atoms infront of the user
            buttonPushed = Time.time;
        }

        if (Input.GetKey(KeyCode.L) & buttonPushed < Time.time - 0.2f)            //screenshot
        {
            Application.CaptureScreenshot(Application.dataPath + "/Screenshot.png", 4);
            buttonPushed = Time.time;
        }

        if (Input.GetKey(KeyCode.X) & buttonPushed < Time.time - 0.2f)            //reset center
        {
            addAtoms.resetTarget();
            buttonPushed = Time.time;
        }

        if (Input.GetKey(KeyCode.Z) & buttonPushed < Time.time - 0.2f)            //lock target
        {
            addAtoms.lockTarget();
            buttonPushed = Time.time;
        }


        if (Input.GetKey(KeyCode.P) & buttonPushed < Time.time - 0.2f)            // change driver
        {
            bool newDriver = false;
            foreach (var user in trackedUsers)
            {
                if (user == null)
                {
                    continue;
                }
                if (user.IsTracked)
                {
                    if (driver == user.TrackingId)
                    {
                        newDriver = true;
                        continue;
                    }
                    if (newDriver)
                    {
                        setDriver(user.TrackingId);
                        newDriver = false;
                        break;
                    }
                }
            }
            if (newDriver)               //iterate once more if a new driver wasn't selected
            {
                foreach (var user in trackedUsers)
                {
                    if (user == null)
                    {
                        continue;
                    }
                    if (user.IsTracked)
                    {
                        if (newDriver)
                        {
                            setDriver(user.TrackingId);
                            break;
                        }
                    }
                }
            }
        }


        moveInfluence = SimulationRate * Time.deltaTime * Acceleration * 0.1f * MoveScale * MoveScaleMultiplier;
    }