static public int FilterToCurrentThread(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l); self.FilterToCurrentThread(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int FilterToCurrentThread(IntPtr l) { try { UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l); self.FilterToCurrentThread(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_enabled(IntPtr l) { try { UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l); pushValue(l, true); pushValue(l, self.enabled); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int CollectFromAllThreads(IntPtr l) { try { UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l); self.CollectFromAllThreads(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_enabled(IntPtr l) { try { UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l); bool v; checkType(l, 2, out v); self.enabled = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static GCAllocRecorderForDynamicBuffer() { AllocRecorder = UnityEngine.Profiling.Recorder.Get("GC.Alloc.DynamicBuffer"); }