static public int FilterToCurrentThread(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l);
         self.FilterToCurrentThread();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Esempio n. 2
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 static public int FilterToCurrentThread(IntPtr l)
 {
     try {
         UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l);
         self.FilterToCurrentThread();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
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 static public int get_enabled(IntPtr l)
 {
     try {
         UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.enabled);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
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 static public int CollectFromAllThreads(IntPtr l)
 {
     try {
         UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l);
         self.CollectFromAllThreads();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 5
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 static public int set_enabled(IntPtr l)
 {
     try {
         UnityEngine.Profiling.Recorder self = (UnityEngine.Profiling.Recorder)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.enabled = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 6
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 static GCAllocRecorderForDynamicBuffer()
 {
     AllocRecorder = UnityEngine.Profiling.Recorder.Get("GC.Alloc.DynamicBuffer");
 }