Exemple #1
0
 public PlayerWeaponSpecial(Player pOwner, MapSpecialWeaponConfig pConfig) :
     base(pOwner, pConfig.Id, pConfig.InHandInfo, pConfig.VisualInfo)
 {
     prefab = pConfig.SpecialWeaponInfo.Prefab;
     //Game.Instance.PlayerManager.OnAllPlayersAdded.AddAction(InstantiatePrefab);
     InstantiatePrefab();
 }
Exemple #2
0
    protected void InstantiatePrefab()
    {
        if (prefab == null)
        {
            Debug.LogError("Prefab not defined");
            return;
        }
        Vector2 spawnPos = Owner.WeaponController.GetProjectileStart().position;

        prefabInstance = InstanceFactory.Instantiate(prefab.gameObject, spawnPos)
                         .GetComponent <PlayerWeaponSpecialPrefab>();

        if (!prefabInstance.Photon.IsMine)
        {
            Debug.LogError("Instance is not mine " + prefabInstance.name);
            prefabInstance.Photon.view.TransferOwnership(PhotonNetwork.LocalPlayer);
        }

        prefabInstance.Init(Owner);
    }