static public int get_target(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l); pushValue(l, true); pushValue(l, self.target); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnLostKeyboardFocus(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l); self.OnLostKeyboardFocus(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator o; o = new UnityEngine.Experimental.UIElements.Manipulator(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_target(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l); UnityEngine.Experimental.UIElements.VisualElement v; checkType(l, 2, out v); self.target = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_phaseInterest(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l); UnityEngine.Experimental.UIElements.EventPhase v; checkEnum(l, 2, out v); self.phaseInterest = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int HandleEvent(IntPtr l) { try { UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l); UnityEngine.Event a1; checkType(l, 2, out a1); UnityEngine.Experimental.UIElements.VisualElement a2; checkType(l, 3, out a2); var ret = self.HandleEvent(a1, a2); pushValue(l, true); pushEnum(l, (int)ret); return(2); } catch (Exception e) { return(error(l, e)); } }