static public int get_target(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.target);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnLostKeyboardFocus(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l);
         self.OnLostKeyboardFocus();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator o;
         o = new UnityEngine.Experimental.UIElements.Manipulator();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_target(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator   self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l);
         UnityEngine.Experimental.UIElements.VisualElement v;
         checkType(l, 2, out v);
         self.target = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_phaseInterest(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l);
         UnityEngine.Experimental.UIElements.EventPhase  v;
         checkEnum(l, 2, out v);
         self.phaseInterest = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int HandleEvent(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Manipulator self = (UnityEngine.Experimental.UIElements.Manipulator)checkSelf(l);
         UnityEngine.Event a1;
         checkType(l, 2, out a1);
         UnityEngine.Experimental.UIElements.VisualElement a2;
         checkType(l, 3, out a2);
         var ret = self.HandleEvent(a1, a2);
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }