public void RequestRegion(Rect r, int mipMap, int numMips) { if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack"); } ProceduralVirtualTexturing.RequestRegion(handle, r, mipMap, numMips); }
public void RequestRegion(Rect r, int mipMap, int numMips) { ProceduralVirtualTexturing.RequestRegion(handle, r, mipMap, numMips); }