public void BindToMaterial(Material mat) { if (mat == null) { throw new ArgumentNullException("mat"); } ProceduralVirtualTexturing.BindToMaterial(handle, mat, name); }
public void BindToMaterial(Material mat) { if (mat == null) { throw new ArgumentNullException("mat"); } if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack"); } ProceduralVirtualTexturing.BindToMaterial(handle, mat, name); }
public void BindToMaterial(Material mat) { if (mat == null) { throw new ArgumentNullException("mat"); } if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack {name}"); } bool success = ProceduralVirtualTexturing.BindToMaterial(handle, mat, name); if (!success) { throw new InvalidOperationException($"ProceduralTextureStack {name} is not fully initialized on the render thread and cannot bind to a Material. Please try again next frame."); } }