public void BindToMaterialPropertyBlock(MaterialPropertyBlock mpb) { if (mpb == null) { throw new ArgumentNullException("mbp"); } ProceduralVirtualTexturing.BindToMaterialPropertyBlock(handle, mpb, name); }
public void BindToMaterialPropertyBlock(MaterialPropertyBlock mpb) { if (mpb == null) { throw new ArgumentNullException("mbp"); } if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack"); } ProceduralVirtualTexturing.BindToMaterialPropertyBlock(handle, mpb, name); }
public void BindToMaterialPropertyBlock(MaterialPropertyBlock mpb) { if (mpb == null) { throw new ArgumentNullException("mbp"); } if (IsValid() == false) { throw new InvalidOperationException("Invalid ProceduralTextureStack {name}"); } bool success = ProceduralVirtualTexturing.BindToMaterialPropertyBlock(handle, mpb, name); if (!success) { throw new InvalidOperationException($"ProceduralTextureStack {name} is not fully initialized on the render thread and cannot bind to a MaterialPropertyBlock. Please try again next frame."); } }