private void LoadCurrentRoom() { if (this.m_RoomIndex != 0) { string str = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/VR/HolographicSimulation/Rooms/"; HolographicEmulation.LoadRoom(str + HolographicEmulationWindow.s_RoomStrings[this.m_RoomIndex].text + ".xef"); } }
private void LoadCurrentRoom() { if (m_RoomIndex == 0) { return; } string roomPath = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/VR/HolographicSimulation/Rooms/"; HolographicEmulation.LoadRoom(roomPath + s_RoomStrings[m_RoomIndex].text + ".xef"); }