private void InitializeSimulation()
        {
            Disconnect();

            HolographicEmulation.Initialize();

            LoadCurrentRoom();
        }
 private void InitializeSimulation()
 {
     if (this.m_ConnectionState != HolographicStreamerConnectionState.Disconnected)
     {
         this.Disconnect();
     }
     HolographicEmulation.Initialize();
     this.LoadCurrentRoom();
 }