Beispiel #1
0
 private void LoadCurrentRoom()
 {
     if (this.m_RoomIndex != 0)
     {
         string str = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/VR/HolographicSimulation/Rooms/";
         HolographicEmulation.LoadRoom(str + HolographicEmulationWindow.s_RoomStrings[this.m_RoomIndex].text + ".xef");
     }
 }
        private void LoadCurrentRoom()
        {
            if (m_RoomIndex == 0)
            {
                return;
            }

            string roomPath = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/VR/HolographicSimulation/Rooms/";

            HolographicEmulation.LoadRoom(roomPath + s_RoomStrings[m_RoomIndex].text + ".xef");
        }