private INTERNAL_CALL_DrawTextureWithUVOverlay ( |
||
texture | ||
gameObject | ||
drawableArea | ||
position | ||
textureType | GITextureType | |
drawSpecularUV | bool | |
Résultat | void |
public static void DrawTextureWithUVOverlay(Texture2D texture, GameObject gameObject, Rect drawableArea, Rect position, GITextureType textureType, bool drawSpecularUV) { LightmapVisualizationUtility.INTERNAL_CALL_DrawTextureWithUVOverlay(texture, gameObject, ref drawableArea, ref position, textureType, drawSpecularUV); }