public static DrawTextureWithUVOverlay ( |
||
texture | ||
gameObject | ||
drawableArea | ||
position | ||
textureType | GITextureType | |
drawSpecularUV | bool | |
Résultat | void |
public static DrawTextureWithUVOverlay ( |
||
texture | ||
gameObject | ||
drawableArea | ||
position | ||
textureType | GITextureType | |
drawSpecularUV | bool | |
Résultat | void |