INTERNAL_CALL_DrawTextureWithUVOverlay() private method

private INTERNAL_CALL_DrawTextureWithUVOverlay ( Texture2D texture, GameObject gameObject, Rect &drawableArea, Rect &position, GITextureType textureType, bool drawSpecularUV ) : void
texture UnityEngine.Texture2D
gameObject UnityEngine.GameObject
drawableArea UnityEngine.Rect
position UnityEngine.Rect
textureType GITextureType
drawSpecularUV bool
return void
 public static void DrawTextureWithUVOverlay(Texture2D texture, GameObject gameObject, Rect drawableArea, Rect position, GITextureType textureType, bool drawSpecularUV)
 {
     LightmapVisualizationUtility.INTERNAL_CALL_DrawTextureWithUVOverlay(texture, gameObject, ref drawableArea, ref position, textureType, drawSpecularUV);
 }