public static void CalculateWeights(this SpriteMeshData spriteMeshData, IWeightsGenerator weightsGenerator, ISelection selection, float filterTolerance) { Vector2[] controlPoints; Edge[] bones; int[] pins; spriteMeshData.GetControlPoints(out controlPoints, out bones, out pins); Vector2[] vertices = new Vector2[spriteMeshData.vertices.Count]; for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { vertices[i] = spriteMeshData.vertices[i].position; } BoneWeight[] boneWeights = weightsGenerator.Calculate(vertices, spriteMeshData.edges.ToArray(), controlPoints, bones, pins); Debug.Assert(boneWeights.Length == spriteMeshData.vertices.Count); for (int i = 0; i < spriteMeshData.vertices.Count; ++i) { if (selection == null || (selection.Count == 0 || selection.IsSelected(i))) { EditableBoneWeight editableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(boneWeights[i]); if (filterTolerance > 0f) { editableBoneWeight.FilterChannels(filterTolerance); editableBoneWeight.NormalizeChannels(); } spriteMeshData.vertices[i].editableBoneWeight = editableBoneWeight; } } }
public static void RemoveBone(this EditableBoneWeight editableBoneWeight, int boneIndex) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.boneIndex > boneIndex) { data.boneIndex -= 1; } else if (data.boneIndex == boneIndex) { data.boneIndex = 0; data.weight = 0f; editableBoneWeight.EnableChannel(i, false); } editableBoneWeight.SetBoneWeightData(i, data); } editableBoneWeight.NormalizeChannels(); editableBoneWeight.SortChannels(); }
private static EditableBoneWeight Lerp(EditableBoneWeight first, EditableBoneWeight second, float t) { EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= (1f - t); if (data.weight > 0f) { result.AddChannel(data, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } BoneWeightData data = channel.boneWeightData; data.weight *= t; if (data.weight > 0f) { result.AddChannel(data, true); } } result.UnifyChannelsWithSameBoneIndex(); if (result.GetWeightSum() > 1f) { result.NormalizeChannels(); } result.FilterChannels(0f); result.ClampChannels(4, true); return(result); }
public static void SmoothWeights(BoneWeight[] boneWeightIn, IList <int> indices, int boneCount, BoneWeight[] boneWeightOut) { Debug.Assert(boneWeightIn != null); Debug.Assert(boneWeightOut != null); Debug.Assert(boneWeightIn != boneWeightOut); Debug.Assert(boneWeightIn.Length == boneWeightOut.Length); PrepareTempBuffers(boneWeightIn.Length, boneCount); EditableBoneWeight editableBoneWeight = new EditableBoneWeight(); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.SetFromBoneWeight(boneWeightIn[i]); for (int channelIndex = 0; channelIndex < editableBoneWeight.GetChannelCount(); ++channelIndex) { if (editableBoneWeight.IsChannelEnabled(channelIndex)) { BoneWeightData boneWeightData = editableBoneWeight.GetBoneWeightData(channelIndex); m_DataInTemp[i, boneWeightData.boneIndex] = boneWeightData.weight; } } } SmoothPerVertexData(indices, m_DataInTemp, m_DataOutTemp); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.Clear(); for (int boneIndex = 0; boneIndex < boneCount; ++boneIndex) { float weight = m_DataOutTemp[i, boneIndex]; int boneIndex2 = weight > 0f ? boneIndex : 0; editableBoneWeight.AddChannel(new BoneWeightData(boneIndex2, weight), weight > 0); } editableBoneWeight.ClampChannels(4); editableBoneWeight.NormalizeChannels(); boneWeightOut[i] = editableBoneWeight.ToBoneWeight(false); } }