public static void SetFromBoneWeight(this EditableBoneWeight editableBoneWeight, BoneWeight boneWeight) { editableBoneWeight.Clear(); editableBoneWeight.AddChannel(new BoneWeightData(boneWeight.boneIndex0, boneWeight.weight0), boneWeight.weight0 > 0f); editableBoneWeight.AddChannel(new BoneWeightData(boneWeight.boneIndex1, boneWeight.weight1), boneWeight.weight1 > 0f); editableBoneWeight.AddChannel(new BoneWeightData(boneWeight.boneIndex2, boneWeight.weight2), boneWeight.weight2 > 0f); editableBoneWeight.AddChannel(new BoneWeightData(boneWeight.boneIndex3, boneWeight.weight3), boneWeight.weight3 > 0f); }
private static void Lerp(EditableBoneWeight first, EditableBoneWeight second, ref EditableBoneWeight result, float t) { result.Clear(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } var weight = channel.weight * (1f - t); if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } var weight = channel.weight * t; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.Clamp(4); if (result.Sum() > 1f) { result.Normalize(); } result.FilterChannels(0f); }
public static void SmoothWeights(BoneWeight[] boneWeightIn, IList <int> indices, int boneCount, BoneWeight[] boneWeightOut) { Debug.Assert(boneWeightIn != null); Debug.Assert(boneWeightOut != null); Debug.Assert(boneWeightIn != boneWeightOut); Debug.Assert(boneWeightIn.Length == boneWeightOut.Length); PrepareTempBuffers(boneWeightIn.Length, boneCount); EditableBoneWeight editableBoneWeight = new EditableBoneWeight(); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.SetFromBoneWeight(boneWeightIn[i]); for (int channelIndex = 0; channelIndex < editableBoneWeight.GetChannelCount(); ++channelIndex) { if (editableBoneWeight.IsChannelEnabled(channelIndex)) { BoneWeightData boneWeightData = editableBoneWeight.GetBoneWeightData(channelIndex); m_DataInTemp[i, boneWeightData.boneIndex] = boneWeightData.weight; } } } SmoothPerVertexData(indices, m_DataInTemp, m_DataOutTemp); for (int i = 0; i < boneWeightIn.Length; ++i) { editableBoneWeight.Clear(); for (int boneIndex = 0; boneIndex < boneCount; ++boneIndex) { float weight = m_DataOutTemp[i, boneIndex]; int boneIndex2 = weight > 0f ? boneIndex : 0; editableBoneWeight.AddChannel(new BoneWeightData(boneIndex2, weight), weight > 0); } editableBoneWeight.ClampChannels(4); editableBoneWeight.NormalizeChannels(); boneWeightOut[i] = editableBoneWeight.ToBoneWeight(false); } }
public static void SmoothWeights(BoneWeight[] boneWeightIn, IList <int> indices, int boneCount, int iterations, out BoneWeight[] boneWeightOut) { Debug.Assert(boneWeightIn != null); boneWeightOut = new BoneWeight[boneWeightIn.Length]; PrepareTempBuffers(boneWeightIn.Length, boneCount); for (int i = 0; i < boneWeightIn.Length; ++i) { s_BoneWeight.SetFromBoneWeight(boneWeightIn[i]); for (var j = 0; j < s_BoneWeight.Count; ++j) { if (s_BoneWeight[j].enabled) { m_DataInTemp[i, s_BoneWeight[j].boneIndex] = s_BoneWeight[j].weight; } } } for (var i = 0; i < iterations; ++i) { SmoothPerVertexData(indices, m_DataInTemp, m_DataOutTemp); } for (var i = 0; i < boneWeightIn.Length; ++i) { s_BoneWeight.Clear(); for (var j = 0; j < boneCount; ++j) { var weight = m_DataOutTemp[i, j]; var boneIndex = weight > 0f ? j : 0; s_BoneWeight.AddChannel(boneIndex, weight, weight > 0); } s_BoneWeight.Clamp(4); s_BoneWeight.Normalize(); boneWeightOut[i] = s_BoneWeight.ToBoneWeight(false); } }