public static void SetFromBoneWeight(this EditableBoneWeight editableBoneWeight, BoneWeight boneWeight) { editableBoneWeight.Clamp(4, false); while (editableBoneWeight.Count < 4) { editableBoneWeight.AddChannel(0, 0f, false); } for (var i = 0; i < 4; ++i) { var weight = boneWeight.GetWeight(i); editableBoneWeight[i].boneIndex = boneWeight.GetBoneIndex(i); editableBoneWeight[i].weight = weight; editableBoneWeight[i].enabled = weight > 0f; } }
private static void Lerp(EditableBoneWeight first, EditableBoneWeight second, ref EditableBoneWeight result, float t) { result.Clear(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } var weight = channel.weight * (1f - t); if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } var weight = channel.weight * t; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.Clamp(4); if (result.Sum() > 1f) { result.Normalize(); } result.FilterChannels(0f); }
public static void SmoothWeights(BoneWeight[] boneWeightIn, IList <int> indices, int boneCount, int iterations, out BoneWeight[] boneWeightOut) { Debug.Assert(boneWeightIn != null); boneWeightOut = new BoneWeight[boneWeightIn.Length]; PrepareTempBuffers(boneWeightIn.Length, boneCount); for (int i = 0; i < boneWeightIn.Length; ++i) { s_BoneWeight.SetFromBoneWeight(boneWeightIn[i]); for (var j = 0; j < s_BoneWeight.Count; ++j) { if (s_BoneWeight[j].enabled) { m_DataInTemp[i, s_BoneWeight[j].boneIndex] = s_BoneWeight[j].weight; } } } for (var i = 0; i < iterations; ++i) { SmoothPerVertexData(indices, m_DataInTemp, m_DataOutTemp); } for (var i = 0; i < boneWeightIn.Length; ++i) { s_BoneWeight.Clear(); for (var j = 0; j < boneCount; ++j) { var weight = m_DataOutTemp[i, j]; var boneIndex = weight > 0f ? j : 0; s_BoneWeight.AddChannel(boneIndex, weight, weight > 0); } s_BoneWeight.Clamp(4); s_BoneWeight.Normalize(); boneWeightOut[i] = s_BoneWeight.ToBoneWeight(false); } }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MathUtility.ClampPositionToRect(position, frame); cacheUndo.BeginUndoOperation(TextContent.createVertex); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (m_SpriteMeshDataController.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = m_SpriteMeshData.GetWeight(indices.x); EditableBoneWeight bw2 = m_SpriteMeshData.GetWeight(indices.y); EditableBoneWeight bw3 = m_SpriteMeshData.GetWeight(indices.z); EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.x; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.y; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.z; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.Clamp(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = m_SpriteMeshData.edges[edgeIndex]; Vector2 pos1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 pos2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = m_SpriteMeshData.GetWeight(edge.index1).ToBoneWeight(true); BoneWeight bw2 = m_SpriteMeshData.GetWeight(edge.index2).ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } m_SpriteMeshDataController.CreateVertex(position, edgeIndex); m_SpriteMeshData.GetWeight(m_SpriteMeshData.vertexCount - 1).SetFromBoneWeight(boneWeight); Triangulate(); }