GetFloatBuffer() private méthode

private GetFloatBuffer ( UnityEditor.Audio.AudioMixerController controller, string name, float &data, int numsamples ) : bool
controller UnityEditor.Audio.AudioMixerController
name string
data float
numsamples int
Résultat bool
 public override bool GetFloatBuffer(string name, out float[] data, int numsamples)
 {
     m_Effect.GetFloatBuffer(m_Controller, name, out data, numsamples);
     return(true);
 }