private GetFloatBuffer ( UnityEditor.Audio.AudioMixerController controller, string name, float &data, int numsamples ) : bool | ||
controller | UnityEditor.Audio.AudioMixerController | |
name | string | |
data | float | |
numsamples | int | |
return | bool |
public override bool GetFloatBuffer(string name, out float[] data, int numsamples) { m_Effect.GetFloatBuffer(m_Controller, name, out data, numsamples); return(true); }