Exemple #1
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 protected override void OnMsgClientCallVote(BasePlayer player, GameMsg_ClCallVote message)
 {
     Votes.CallVote(message, player);
 }
Exemple #2
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 protected virtual void CharacterOnDied(BaseCharacter victim, BasePlayer killer, Weapon weapon, ref int modespecial)
 {
     DieTick = Server.Tick;
 }
 public abstract void OnPlayerInfoChange(BasePlayer player);
 public abstract int OnCharacterDeath(Character victim,
                                      BasePlayer killer, Weapon weapon);
Exemple #5
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 protected abstract void OnMsgClientVote(BasePlayer player, GameMsg_ClVote message);
 public abstract bool CanChangeTeam(BasePlayer player, Team joinTeam);
Exemple #7
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 protected abstract void OnMsgClientReadyChange(BasePlayer player, GameMsg_ClReadyChange message);
Exemple #8
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 protected abstract void OnMsgClientSetSpectatorMode(BasePlayer player, GameMsg_ClSetSpectatorMode message);
Exemple #9
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 protected abstract void OnMsgClientKill(BasePlayer player, GameMsg_ClKill message);
Exemple #10
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 protected abstract void OnMsgClientEmoticon(BasePlayer player, GameMsg_ClEmoticon message);
Exemple #11
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 protected abstract void OnMsgClientSetTeam(BasePlayer player, GameMsg_ClSetTeam message);
Exemple #12
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 protected abstract void OnMsgClientSay(BasePlayer player, GameMsg_ClSay message);
Exemple #13
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 protected abstract void OnMsgClientStartInfo(BasePlayer player, GameMsg_ClStartInfo startInfo);