private void btnUp_Click(object sender, EventArgs e) { if (true) { } Game.MovePlayer(Character.Movement.up); }
private void btnUp_Click(object sender, EventArgs e) { Game.MovePlayer(Character.Movement.up); Game.Map.Maptiles[Game.Map.hero.Y - 1, Game.Map.hero.X] = 'H'; lblMap.Text = Game.ToString(); }