private void UpdateUI() { lblMap.Text = engine.MapDisplay; lblRound.Text = "Round: " + engine.Round; rtbInfo.Text = engine.GetUnitInfo(); rtbInfo.Text = engine.GetBuildingInfo(); lblUnits.Text = "Units (" + engine.NumUnits + ")"; lblBuildings.Text = "Buildings (" + engine.NumBuildings + ")"; //updates this text based on num of things on the engine }