public static float AgilityToMagic(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Agility"] * a_champion.getRace().getRatio("MagicAttackAgility"); l_float += a_champion.getClass().getBaseStats()["Agility"] * a_champion.getClass().getRatio("MagicAttackAgility"); return(l_float); }
public static float StrengthToMagic(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Strength"] * a_champion.getRace().getRatio("MagicAttackStrength"); l_float += a_champion.getClass().getBaseStats()["Strength"] * a_champion.getClass().getRatio("MagicAttackStrength"); return(l_float); }
public static float IntellectToResist(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Intellect"] * a_champion.getRace().getRatio("MagicResistIntellect"); l_float += a_champion.getClass().getBaseStats()["Intellect"] * a_champion.getClass().getRatio("MagicResistIntellect"); return(l_float); }
public static float IntellectToDefense(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Intellect"] * a_champion.getRace().getRatio("DefenseIntellect"); l_float += a_champion.getClass().getBaseStats()["Intellect"] * a_champion.getClass().getRatio("DefenseIntellect"); return(l_float); }
public static float AgilityToDefense(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Agility"] * a_champion.getRace().getRatio("DefenseAgility"); l_float += a_champion.getClass().getBaseStats()["Agility"] * a_champion.getClass().getRatio("DefenseAgility"); return(l_float); }
public static float StrengthToDefense(Champion a_champion) { float l_float = a_champion.getRace().getBaseStats()["Strength"] * a_champion.getRace().getRatio("DefenseStrength"); l_float += a_champion.getClass().getBaseStats()["Strength"] * a_champion.getClass().getRatio("DefenseStrength"); return(l_float); }