Exemple #1
0
        public void revalidateButtons(Champion a_champion)
        {
            switch (m_buttonListType)
            {
            case ButtonListType.ChmpnMain:
                findButton("Move").p_state   = a_champion.p_hasMoved         ? Button.State.Disabled : Button.State.Normal;
                findButton("Action").p_state = a_champion.p_actionTaken      ? Button.State.Disabled : Button.State.Normal;
                break;

            case ButtonListType.ChmpnAction:
                //TODO Kolla typ om en champion har silence eller något som gör så att de inte kan röra sig eller attackera
                break;

            case ButtonListType.ChmpnAbility:
                int l_currentMana = a_champion.getStat("CurrentMana");
                foreach (Ability l_ability in a_champion.getAbilities())
                {
                                                #if DEBUG
                    findButton(l_ability.getName()).p_state = l_currentMana <= l_ability.getCost() ? Button.State.Disabled : Button.State.Normal;
                                                #else
                    try {
                        findButton(l_ability.getName()).p_state = l_currentMana <= l_ability.getCost() ? Button.State.Disabled : Button.State.Normal;
                    } catch (NullReferenceException) {
                        System.Console.WriteLine("Ability was found in champion ability list but not in menu when trying to revalidate buttons");
                    }
                                                #endif
                }
                break;
            }
        }
Exemple #2
0
        public ChampionSelectList(Champion a_champion, Vector2 a_position, ButtonListType a_listType)
        {
            m_buttonList     = new List <Button>();
            m_buttonListType = a_listType;

            switch (m_buttonListType)
            {
            case ButtonListType.ChmpnMain:
                m_buttonList.Add(new TextButton(a_position, "Move", "Arial"));
                m_buttonList.Add(new TextButton(a_position + new Vector2(0, 20), "Action", "Arial"));
                m_buttonList.Add(new TextButton(a_position + new Vector2(0, 40), "Wait", "Arial"));
                break;

            case  ButtonListType.ChmpnAction:
                m_buttonList.Add(new TextButton(a_position, "Attack", "Arial"));
                m_buttonList.Add(new TextButton(a_position + new Vector2(0, 20), "Ability", "Arial"));
                break;

            case ButtonListType.ChmpnAbility:
                foreach (Ability l_ability in a_champion.getAbilities())
                {
                    m_buttonList.Add(new TextButton(a_position, l_ability.getName() + ": " + l_ability.getCost(), "Arial"));
                }
                break;
            }
        }