public Weapon(WeaponData weaponData, string fullName)
     : base(fullName)
 {
     if (weaponData == null)
         throw new Exception("WeaponData cannot be null");
     Data = weaponData;
     TextureData = ResourceManager.GetTextureData(Data.TextureName);
 }
Exemple #2
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        public static Weapon GetNewWeapon(string name)
        {
            if (name == null)
            {
                return(null);
            }

            WeaponData weaponData = GetWeaponData(name);

            if (weaponData == null)
            {
                return(null);
            }
            else
            {
                return(new Weapon(weaponData, name));
            }
        }
        public Trap(Sprite sprite, Vector2 position, Attributes attributes, WeaponData weaponData, PartyMember setter, Battle battle)
            : base(attributes)
        {
            if (attributes == null)
                throw new Exception("Attributes cannot be null");
            if (setter == null)
                throw new Exception("PartyMember setter cannot be null");
            if (battle == null)
                throw new Exception("Battle cannot be null");

            this.setter = setter;
            this.battle = battle;
            Data = weaponData;
            entity = new Entity(sprite, position);
            entity.RenderShadow = true;
            entity.UpdateExtensions.Add(new UpdateExtension((updateExtension, delta) => Update(delta)));
            Scene.AddEntity(entity);
        }
        public Trap(Sprite sprite, Vector2 position, Attributes attributes, WeaponData weaponData, PartyMember setter, Battle battle)
            : base(attributes)
        {
            if (attributes == null)
            {
                throw new Exception("Attributes cannot be null");
            }
            if (setter == null)
            {
                throw new Exception("PartyMember setter cannot be null");
            }
            if (battle == null)
            {
                throw new Exception("Battle cannot be null");
            }

            this.setter         = setter;
            this.battle         = battle;
            Data                = weaponData;
            entity              = new Entity(sprite, position);
            entity.RenderShadow = true;
            entity.UpdateExtensions.Add(new UpdateExtension((updateExtension, delta) => Update(delta)));
            Scene.AddEntity(entity);
        }
Exemple #5
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 public Attributes(WeaponData weaponData)
 {
     generateAttributes(true, weaponData.BlacklistedAttributesToList(), weaponData.ForceAttributes);
 }