void Start()
        {
            var filter = GetComponent <MeshFilter>();
            var source = filter.mesh;
            var mesh   = GPUSubdivisionSurface.Subdivide(subdivCompute, SubdivisionSurface.Weld(source, float.Epsilon, source.bounds.size.x), details, weld);

            filter.sharedMesh = mesh;
        }
Exemple #2
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        public void StartSubdivion()
        {
            var mesh = GPUSubdivisionSurface.Subdivide(subdivCompute, SubdivisionSurface.Weld(source, float.Epsilon, source.bounds.size.x), details, weld);

            filter.sharedMesh = mesh;
        }