Exemple #1
0
        public Spice ChoixSpice()
        {
            Spice empty = null;

            try
            {
                Console.WriteLine("-- Choisissez une épice --");
                Console.WriteLine("\t1) Paprika x " + FindItems(Game.spices[0]) + " --> " + Game.spices[0].effect);
                Console.WriteLine("\t2) Canelle x " + FindItems(Game.spices[1]) + " --> " + Game.spices[1].effect);
                Console.WriteLine("\t3) Gingembre x " + FindItems(Game.spices[2]) + " --> " + Game.spices[2].effect);
                Console.WriteLine("\t4) Retour au menu");
                int i = int.Parse(Console.ReadLine());
                switch (i)
                {
                case 1:
                    if (FindItems(Game.spices[0]) > 0)
                    {
                        inventory.spiceList.Remove(Game.spices[0]);
                        return(Game.spices[0]);
                    }
                    else
                    {
                        return(empty);
                    }

                case 2:
                    if (FindItems(Game.spices[1]) > 0)
                    {
                        inventory.spiceList.Remove(Game.spices[1]);
                        return(Game.spices[1]);
                    }
                    else
                    {
                        return(empty);
                    }

                case 3:
                    if (FindItems(Game.spices[2]) > 0)
                    {
                        inventory.spiceList.Remove(Game.spices[0]);
                        return(Game.spices[2]);
                    }
                    else
                    {
                        return(empty);
                    }
                }
                if (i > 4)
                {
                    Console.WriteLine("erreur, reessayez svp: ");
                }
            }
            catch (Exception)
            {
                Console.WriteLine("erreur, reessayez svp: ");
            }
            return(empty);
        }
Exemple #2
0
        public bool Fight(HeroConstructor hero, Enemy enemy)
        {
            string option;
            bool   tourJoueur = true;
            bool   victoire;
            int    enemyHpReset  = enemy.GetHp();
            int    enemyAttReset = enemy.GetAtt();
            int    enemyDefReset = enemy.GetDef();
            int    heroHpReset   = hero.GetHp();
            int    heroAttReset  = hero.GetAtt();
            int    heroDefReset  = hero.GetDef();

            //début du combat

            while (true)
            {
                //tour de l'ennemi
                if (tourJoueur == false)
                {
                    Attack atk = enemy.ChoixAttackEnemy();

                    if (enemy.GetTheType() == "plaine" && atk == enemy.attackList[2])
                    {
                        EnemyPlaine.DoOgm(enemy);
                    }
                    else if (enemy.GetTheType() == "plaine" && atk == enemy.attackList[3])
                    {
                        EnemyPlaine.DoPotager(hero, enemy);
                    }
                    else if (enemy.GetTheType() == "foret" && atk == enemy.attackList[2])
                    {
                        EnemyForet.DoOgm2(enemy);
                    }
                    else if (enemy.GetTheType() == "foret" && atk == enemy.attackList[3])
                    {
                        EnemyForet.DoDoubleBaffe(hero, enemy);
                    }
                    else if (enemy.GetTheType() == "bossPlaine")
                    {
                        Enemy.DoBasicAttack(atk, hero, enemy);
                    }
                    else if (enemy.GetTheType() == "bossforet" && atk == enemy.attackList[0] || atk == enemy.attackList[1])
                    {
                        Enemy.DoBasicAttack(atk, hero, enemy);
                    }
                    else if (enemy.GetTheType() == "bossforet" && atk == enemy.attackList[2])
                    {
                        EnemyForet.DoDoubleBaffe(hero, enemy);
                    }
                    else if (enemy.GetTheType() == "bossforet" && atk == enemy.attackList[3])
                    {
                        Boss.DoSpores(hero, enemy);
                    }
                    else if (atk == enemy.attackList[0] || atk == enemy.attackList[1])
                    {
                        Enemy.DoBasicAttack(atk, hero, enemy);
                    }

                    tourJoueur = true;
                }
                if (hero.GetHp() <= 0)
                {
                    Console.WriteLine("Vous vous etes fait tuer par " + enemy.GetName());
                    //on reset les stats du joueur et de l'ennemi
                    hero.SetHp(heroHpReset);
                    hero.SetAtt(heroAttReset);
                    hero.SetDef(heroDefReset);
                    enemy.SetHp(enemyHpReset);
                    enemy.SetAtt(enemyAttReset);
                    enemy.SetDef(enemyDefReset);
                    return(victoire = false);
                }
                if (tourJoueur == true)

                {
                    Console.WriteLine("c'est votre tour!");
                    Console.WriteLine("Hp = " + hero.GetHp() + " /// Att = " + hero.GetAtt() + " /// Def = " + hero.GetDef());
                    option = FightMenu(enemy);
                    if (option == "attack")
                    {
                        hero.AttackMenu();
                        Attack atk = hero.ChoixAttaqueHero();

                        if (hero.GetClasse() == "Découpe" && atk == hero.GetAttacKList()[2])
                        {
                            AttackDecoupe.DoJulienne(hero, enemy);
                        }
                        else if (hero.GetClasse() == "Découpe" && atk == hero.GetAttacKList()[3])
                        {
                            AttackDecoupe.DoHachage(hero, enemy, enemyHpReset);
                        }
                        else if (hero.GetClasse() == "Cuisson" && atk == hero.GetAttacKList()[2])
                        {
                            AttackCuisson.DoFlambage(hero, enemy);
                        }
                        else if (hero.GetClasse() == "Cuisson" && atk == hero.GetAttacKList()[3])
                        {
                            AttackCuisson.DoPyrolise(hero, enemy);
                        }
                        else if (hero.GetClasse() == "Pâte" && atk == hero.GetAttacKList()[2])
                        {
                            AttackPate.DoMalaxage(hero, enemy);
                        }
                        else if (hero.GetClasse() == "Pâte" && atk == hero.GetAttacKList()[3])
                        {
                            AttackPate.DoEtalage(hero, enemy);
                        }
                        else if (atk == hero.GetAttacKList()[0] || atk == hero.GetAttacKList()[1])
                        {
                            Attack.DoBasicAttack(atk, hero, enemy);
                        }

                        tourJoueur = false;
                    }
                    else if (option == "herb")
                    {
                        Herb herb = hero.ChoixHerbs();
                        if (herb != null)
                        {
                            Console.WriteLine(hero.GetName() + " a utilisé: " + herb.GetName() + "!");

                            if (herb == herbs[0])
                            {
                                Herb.UseRomarin(enemy);
                            }
                            else if (herb == herbs[1])
                            {
                                Herb.UseThym(enemy);
                            }
                            else if (herb == herbs[2])
                            {
                                Herb.UseCoriandre(enemy);
                            }
                        }
                        else
                        {
                            Console.WriteLine("vous n'en n'avez pas dans votre inventaire!!");
                        }
                    }
                    else if (option == "spice")
                    {
                        Spice spice = hero.ChoixSpice();
                        if (spice != null)
                        {
                            Console.WriteLine(hero.GetName() + " a utilisé: " + spice.GetName() + "!");
                            if (spice == spices[0])
                            {
                                Spice.UsePaprika(hero);
                            }
                            else if (spice == spices[1])
                            {
                                Spice.UseCanelle(hero);
                            }
                            else if (spice == spices[2])
                            {
                                Spice.UseGingembre(hero, heroHpReset);
                            }
                        }
                        else
                        {
                            Console.WriteLine("vous n'en n'avez pas dans votre inventaire!!");
                        }
                    }
                    else if (option == "infos")
                    {
                        enemy.StatsMenuEnemy();
                        enemy.AttackMenuEnemy();
                    }

                    if (enemy.GetHp() > 0)
                    {
                        Console.WriteLine(enemy.GetName() + " a " + enemy.GetHp() + "hp");
                    }
                }
                if (enemy.GetHp() <= 0)
                {
                    Console.WriteLine(enemy.GetName() + " est mort!!");
                    //on reset les stats du joueur et de l'ennemis
                    hero.SetHp(heroHpReset);
                    hero.SetAtt(heroAttReset);
                    hero.SetDef(heroDefReset);
                    enemy.SetHp(enemyHpReset);
                    enemy.SetAtt(enemyAttReset);
                    enemy.SetDef(enemyDefReset);

                    if (hero.getXp() + enemy.xp >= hero.getNextLvl())
                    {
                        Console.WriteLine("Vous avez gagné un niveau!!");
                        Console.WriteLine(hero.GetName() + " passe niveau " + (hero.getLvl() + 1) + "!!!");
                        Console.WriteLine("Hp --> +100 | Att --> +10 | Def --> +10");
                        hero.SetXp(enemy.xp - (hero.getNextLvl() - hero.getXp()));
                        hero.SetLvl(hero.getLvl() + 1);
                        hero.SetNextLvl(hero.getNextLvl() * 2 + 50);
                        hero.SetHp(hero.GetHp() + 100);
                        hero.SetAtt(hero.GetAtt() + 10);
                        hero.SetDef(hero.GetDef() + 10);
                    }
                    else if (hero.getXp() + enemy.xp < hero.getNextLvl())
                    {
                        hero.SetXp(hero.getXp() + enemy.xp);
                    }

                    if (enemy.GetTheType() == "bossplaine" || enemy.GetTheType() == "bossforet" || enemy.GetTheType() == "bossmer" || enemy.GetTheType() == "bossdesert" || enemy.GetTheType() == "bossmontagne" || enemy.GetTheType() == "bossruine")
                    {
                        Console.WriteLine("Vous avez gagné \"" + enemy.reward.GetName() + "\"!!!");
                        hero.inventory.ingredientList.Add(enemy.reward);
                    }
                    Console.ReadLine();
                    return(victoire = true);
                }
            }
        }