public override void ChangeObjectOnTile(ObjectOnTile objectOnTile) { this.ObjectOnTile = objectOnTile; amount_Used++; if (GameObjectsCharacter == ' ' && ObjectOnTile is Crate) { this.DeleteObjectOnTile(); } if (amount_Used > 3) { GameObjectsCharacter = ' '; } }
public abstract void ChangeObjectOnTile(ObjectOnTile objectOnTile);
public override void ChangeObjectOnTile(ObjectOnTile objectOnTile) { return; }
public override void ChangeObjectOnTile(ObjectOnTile objectOnTile) { this.ObjectOnTile = objectOnTile; }