Exemple #1
0
        private void CheckCollision()
        {
            if (worm.IsIntersected(wall.body) || worm.IsIntersected(worm.body))
            {
                gameOver = true;
                Console.Clear();
                Console.SetCursorPosition(15, 20);
                Console.Write("Game Over!");
            }
            else if (worm.IsIntersected(food.body))
            {
                //player.score.Score += 10;
                scoreLevel.Score += 25;
                player.Score      = scoreLevel.Score;
                if (scoreLevel.Score == 50)
                {
                    wall.Clear();
                    LevelNumber      = 1;
                    scoreLevel.Level = 2;
                    wall.Draw();
                }
                else if (scoreLevel.Score == 100)
                {
                    wall.Clear();

                    LevelNumber      = 2;
                    scoreLevel.Level = 3;
                    wall             = new Wall('#', LevelNumber);
                    wall.Draw();
                }
                worm.Eat(food.body);
                food.GenerateLocation(worm.body, wall.body);
            }
        }
Exemple #2
0
 public void CheckCollision()
 {
     if (worm.IsIntersected(wall.body) || worm.CheckWall())
     {
         timer.Enabled = false;
         Console.Clear();
         Console.SetCursorPosition(15, 20);
         Console.Write("Game over!");
     }
     else if (worm.IsIntersected(food.body))
     {
         score++;
         if (score == 2)
         {
             degree++;
         }
         if (score == 5)
         {
             degree++;
         }
         Console.SetCursorPosition(41, 1);
         Console.WriteLine("Your score: " + score);
         Console.SetCursorPosition(41, 2);
         Console.WriteLine("Level: " + degree);
         worm.Eat(food.body);
         Thread.Sleep(200 - score);
         food.GenerateLocation(worm.body, wall.body);
         food.Draw();
     }
 }
Exemple #3
0
        public void MoveSnake()
        {
            while (anal)
            {
                worm.Clear();

                worm.Move();
                worm.Draw();
                ShowStatusBar(worm.body.Count.ToString());
                //worm.Draw();

                //CheckCollision();
                if (worm.IsIntersected(wall.body))
                {
                    Console.Clear();
                    Console.SetCursorPosition(15, 20);
                    Console.Write("Game over!");
                    anal = false;
                }
                if (worm.IsIntersected(food.body))
                {
                    anal = true;
                    worm.Eat(food.body);
                    food.GenerateLocation(worm.body, wall.body);
                    food.Draw();
                }
                else if (worm.snakegavno(worm.body))
                {
                    Console.Clear();
                    Console.SetCursorPosition(15, 20);
                    Console.Write("Game over!");
                    anal = false;
                }
                if ((Convert.ToInt32(worm.body.Count.ToString()) >= 1 && (Convert.ToInt32(worm.body.Count.ToString()) <= 3)))
                {
                    Thread.Sleep(150);
                }
                else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 4 && (Convert.ToInt32(worm.body.Count.ToString()) <= 7)))
                {
                    Thread.Sleep(100);
                }
                else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 8 && (Convert.ToInt32(worm.body.Count.ToString()) <= 10)))
                {
                    Thread.Sleep(50);
                }
                else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 11))
                {
                    Thread.Sleep(10);
                }
            }
        }
Exemple #4
0
 private void CheckCollision()
 {
     if (worm.IsIntersected(wall.body))
     {
         gameOver = true;
         Console.Clear();
         Console.SetCursorPosition(10, 20);
         Console.Write("Game over!");
     }
     else if (worm.IsIntersected(food.body))
     {
         worm.Eat(food.body);
         food.GenerateLocation();
     }
 }
Exemple #5
0
 private void CheckCollision()
 {
     if (worm.IsIntersected(wall.body))
     {
         timer.Enabled = false;
         Console.Clear();
         Console.SetCursorPosition(10, 20);
         Console.Write("Game over!");
     }
     else if (worm.IsIntersected(food.body))
     {
         worm.Eat(food.body);
         food.GenerateLocation(worm.body, wall.body);
         food.Draw();
     }
 }
Exemple #6
0
 private void CheckCollision()
 {
     if (worm.IsIntersected2()) /////////WORM BODY COLLISION
     {
         Butter.gameOver = true;
         gameover();
     }
     else
     if (worm.IsIntersected(wall.body))/////////WORM WALL COLLISION
     {
         Butter.gameOver = true;
         gameover();
     }
     else if (worm.IsIntersected(food.body))
     {
         worm.Eat(food.body);
         food.GenerateLocation();
         food.Draw();
     }
 }