Exemple #1
0
        static void Keys(Wall wall, Worm worm, Food food)
        {
            System system = new System(wall, worm);


            while (worm.isAlive)
            {
                Console.Clear();
                worm.Draw();


                food.Draw(); Console.ForegroundColor = ConsoleColor.Yellow;
                wall.Draw();
                Console.WriteLine(" Your points:");
                Console.WriteLine(Global.points);
                Console.WriteLine(" Your level:");
                Console.WriteLine(Global.level);
                ConsoleKeyInfo pressedKey = Console.ReadKey();

                switch (pressedKey.Key)
                {
                case ConsoleKey.UpArrow:

                    worm.Move(0, -1);
                    break;

                case ConsoleKey.DownArrow:

                    worm.Move(0, 1);
                    break;

                case ConsoleKey.LeftArrow:

                    worm.Move(-1, 0);
                    break;

                case ConsoleKey.RightArrow:

                    worm.Move(1, 0);
                    break;

                case ConsoleKey.Escape:
                    Serialize(system);
                    worm.isAlive = false;
                    break;

                case ConsoleKey.Backspace:
                    Console.Clear();
                    Console.WriteLine(Global.points);
                    break;

                case ConsoleKey.Spacebar:
                    Serialize(system);

                    break;

                case ConsoleKey.F2:
                    Console.Clear();
                    System system2 = Deserialize();
                    food.WhereisFood(system2.wall, system2.worm);
                    Keys(system.wall, system.worm, food);
                    break;
                }

                if (worm.IsDead(wall))
                {
                    worm.isAlive = false;
                }
                if (worm.body.Count > 3)
                {
                    Global.level++;
                    Global.points = +50;
                    Worm newworm = new Worm();
                    Console.Clear();
                    Wall newwall = new Wall(Global.level);
                    newwall.Draw();
                    Food newfood = new Food();
                    newfood.WhereisFood(newwall, newworm);

                    worm.isAlive = true;
                    Keys(newwall, newworm, newfood);
                }
                if (worm.CanEat(food))
                {
                    food = new Food();
                    food.WhereisFood(wall, worm);
                    Global.points += 10;
                }

                Serialize(system);


                if (worm.IsDead(wall))
                {
                    Console.Clear();
                    Console.WriteLine();
                    Console.WriteLine("GAME OVER");
                    Console.WriteLine("Your points:");
                    Console.WriteLine(Global.points);
                    Console.WriteLine("max level:");
                    Console.WriteLine(Global.level);
                }
            }
        }