Move() public méthode

public Move ( ) : void
Résultat void
Exemple #1
0
        public void Tick()
        {
            //move the player
            drawArea.DrawSquare(player.SnakeParts[player.SnakeParts.Count - 1].Position, "Background");

            string deathReason = player.Move();

            //if food has been eaten: add score, update score label and spawn new food
            bool hasEatenFood = player.ScoreToAdd > 0;

            if (hasEatenFood)
            {
                CurrentScore     += player.ScoreToAdd;
                player.ScoreToAdd = 0;
                SpawnFood();
                scoreTSMI.Text = String.Format("Score: {0}", CurrentScore);
            }

            //check if dead
            if (deathReason != "")
            { //Actually dead
                End(deathReason);
            }
            else
            { //not dead
                //draw snake body
                foreach (SnakePart snakePart in player.SnakeParts)
                {
                    drawArea.DrawSquare(snakePart.Position, snakePart.Name);
                }

                //update time
                UpdateTimeSurvived();
                timeTSMI.Text = String.Format("Time Survived: {0}", TimeSurvivedFormatted);
            }
        }
Exemple #2
0
        public void Update()
        {
            //updates player location
            Player.Move();
            //checks if food was found
            if (Representation[Player.LocationY, Player.LocationX] == Food.Icon)
            {
                Player.AddPointsToScore();
                Player.Grow();
                Representation[Player.LocationY, Player.LocationX] = Player.Body[0].Icon;
                SetFoodLocation();
            }
            else if (!(Representation[Player.LocationY, Player.LocationX] == ' ' || Representation[Player.LocationY, Player.LocationX] == Player.Icon))
            {
                Player.StatusValue = Player.Status.Dead;
                Console.Title      = "Died to: " + Representation[Player.LocationY, Player.LocationX].ToString();
            }

            //updates blank board
            for (int i = 0; i < Height; i++)
            {
                for (int j = 0; j < Width; j++)
                {
                    if (i == 0 || i == Height - 1)
                    {
                        Representation[i, j] = '=';
                    }
                    else
                    {
                        Representation[i, j] = j == 0 || j == (Width - 2) ? '|' : ' ';
                    }
                }
            }
            //draws members to board
            UpdateMembers();
        }
Exemple #3
0
 public void Execute()
 {
     player.ReadInput();
     player.Move();
     Thread.Sleep(75);
 }