// Game Environment & Loop
        //
        private void MainGame(Object sender, KeyPressEventArgs e)
        {
            if (Snake.Alive == false)
            {
                gameTimer.Stop(); return;
            }

            switch (e.KeyChar)
            {
            case 'w':
                Snake.Direction("up");
                break;

            case 's':
                Snake.Direction("down");
                break;

            case 'a':
                Snake.Direction("left");
                break;

            case 'd':
                Snake.Direction("right");
                break;
            }

            Snake.Update();
            //label1.Text = Snake.Info();
        }