private void timer1_Tick(object sender, EventArgs e) { if (aiMode) { currentSnake.dir = Player.ChooseDir(currentSnake, currendFood); } else { Player.lastdir = currentSnake.dir; } if (alive) { currentSnake.Shift(); draw(null); checkFood(); checkDeath(); if (currentSnake.level > best) { best = currentSnake.level; } } }