public static void SendSetFOVMessage(this Player player, SetFOVMessage val) { SendSetFOVMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendSetFOVMessage(MessageDestination destination, SetFOVMessage val) { SendSetFOVMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Degrees); }
public static void SendSetFOVMessage(this Player player, IntPtr floatValue, SetFOVMessage val) { SendSetFOVMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendSetFOVMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SetFOVMessage val) { SendSetFOVMessage(destination, floatValue,playerEntity , val.Degrees); }