public static void SendSetFOVMessage(this Player player, SetFOVMessage val)
 {
     SendSetFOVMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendSetFOVMessage(MessageDestination destination, SetFOVMessage val)
 {
     SendSetFOVMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Degrees);
 }
 public static void SendSetFOVMessage(this Player player, IntPtr floatValue, SetFOVMessage val)
 {
     SendSetFOVMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendSetFOVMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SetFOVMessage val)
 {
     SendSetFOVMessage(destination, floatValue,playerEntity , val.Degrees);
 }