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C# (CSharp) Server Player.Drop Exemples
Langage de programmation:
C# (CSharp)
Espace de nommage/Pack:
Server
Class/Type:
Player
Méthode/Fonction:
Drop
Exemples au hotexamples.com:
1
C# (CSharp) Server Player.Drop - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Server.Player.Drop
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Send(8)
Init(5)
SendError(4)
GiveDeck(4)
KickOff(4)
TriggerEvent(4)
GiveCard(4)
AssignControl(2)
HaveAsset(2)
IsPlayerAlreadyInGame(2)
GetPlayerFromId(2)
UpdateTile(2)
Logout(2)
GetId(2)
ProcessMsg(2)
SendRoomJoinNotice(2)
getName(2)
SendSysMsg(1)
SendTcpData(1)
SendUdp(1)
SetBeloteCards(1)
SendMessage(1)
leaveAllRooms(1)
leaveRoom(1)
SetReady(1)
SetRoom(1)
joinRoom(1)
SetupRecieveCallback(1)
Start(1)
getRoomInfo(1)
SwitchClass(1)
closeConnection(1)
getId(1)
getIDRoom(1)
getID(1)
getAllRooms(1)
disconnect(1)
createRoom(1)
UpdateVisibility(1)
getNetworkUser(1)
UpdateUnit(1)
UpdateServerInfo(1)
SendKcp(1)
getUserManager(1)
UpdatePlayerStructure(1)
UpdatePlayerInfo(1)
AddAbility(1)
NotifyConnectionSuccess(1)
SendInfoMsg(1)
GetDeck(1)
Méthodes fréquemment utilisées
Send (8)
Init (5)
SendError (4)
GiveDeck (4)
KickOff (4)
TriggerEvent (4)
GiveCard (4)
AssignControl (2)
HaveAsset (2)
IsPlayerAlreadyInGame (2)
Méthodes fréquemment utilisées
GetPlayerFromId (2)
UpdateTile (2)
Logout (2)
GetId (2)
ProcessMsg (2)
SendRoomJoinNotice (2)
getName (2)
SendSysMsg (1)
SendTcpData (1)
SendUdp (1)
SetBeloteCards (1)
SendMessage (1)
leaveAllRooms (1)
leaveRoom (1)
SetReady (1)
SetRoom (1)
joinRoom (1)
SetupRecieveCallback (1)
Start (1)
getRoomInfo (1)
Méthodes fréquemment utilisées
SetBeloteCards (1)
SendMessage (1)
leaveAllRooms (1)
leaveRoom (1)
SetReady (1)
SetRoom (1)
joinRoom (1)
SetupRecieveCallback (1)
Start (1)
getRoomInfo (1)
SwitchClass (1)
closeConnection (1)
getId (1)
getIDRoom (1)
getID (1)
getAllRooms (1)
disconnect (1)
createRoom (1)
UpdateVisibility (1)
getNetworkUser (1)
UpdateUnit (1)
UpdateServerInfo (1)
SendKcp (1)
getUserManager (1)
UpdatePlayerStructure (1)
UpdatePlayerInfo (1)
AddAbility (1)
NotifyConnectionSuccess (1)
SendInfoMsg (1)
GetDeck (1)
Méthodes fréquemment utilisées
SwitchClass (1)
closeConnection (1)
getId (1)
getIDRoom (1)
getID (1)
getAllRooms (1)
disconnect (1)
createRoom (1)
UpdateVisibility (1)
getNetworkUser (1)
UpdateUnit (1)
UpdateServerInfo (1)
SendKcp (1)
getUserManager (1)
UpdatePlayerStructure (1)
UpdatePlayerInfo (1)
AddAbility (1)
NotifyConnectionSuccess (1)
SendInfoMsg (1)
GetDeck (1)
AddPlayer (1)
AddUnit (1)
ApplyIncome (1)
AssignRoomId (1)
CanMove (1)
CheckBelote (1)
CheckConnection (1)
CreateShip (1)
DoAction (1)
Drop (1)
GameOver (1)
GetBeloteCards (1)
GetCreateShipActionData (1)
GetData (1)
GetInfo (1)
ResetCards (1)
IntersectsWith (1)
RemovePlayer (1)
AddCity (1)
MoveRight (1)
Player Class Documentation
Exemple #1
0
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public static void Kick([FromSource] Player player, string reason) { player.Drop(reason); }
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