/// <summary>
 /// Sends a private message.
 /// </summary>
 /// <param name="player">Player.</param>
 /// <param name="message">Message.</param>
 public static void SendPrivate(Player player, string message)
 {
     try
     {
         player.getUserManager().GetWriter().WriteLine(message);
     }
     catch (Exception)
     {
         Leave e = new Leave("Someone has left the game...");
         throw e;
     }
 }